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Sandbox.Engine/Scene/Scene Expand file tree Collapse file tree 3 files changed +5
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lines changed Original file line number Diff line number Diff line change @@ -40,6 +40,11 @@ public bool Load( SceneLoadOptions options )
4040 return false ;
4141 }
4242
43+ if ( sceneFile . ResourceName != null )
44+ {
45+ Name = sceneFile . ResourceName . ToTitleCase ( ) ;
46+ }
47+
4348 ProcessDeletes ( ) ;
4449
4550 if ( ! options . IsAdditive )
Original file line number Diff line number Diff line change @@ -92,7 +92,6 @@ public static void OpenPrefab( PrefabFile resource )
9292 var prefabScene = PrefabScene . CreateForEditing ( ) ;
9393 using ( prefabScene . Push ( ) )
9494 {
95- prefabScene . Name = resource . ResourceName . ToTitleCase ( ) ;
9695 prefabScene . Load ( resource ) ;
9796
9897 session = new PrefabEditorSession ( prefabScene ) ;
Original file line number Diff line number Diff line change @@ -454,7 +454,6 @@ public static SceneEditorSession CreateFromPath( string path )
454454 var openingScene = Scene . CreateEditorScene ( ) ;
455455 using var _ = openingScene . Push ( ) ;
456456
457- openingScene . Name = sceneFile . ResourceName . ToTitleCase ( ) ;
458457 openingScene . Load ( sceneFile ) ;
459458
460459 var session = new SceneEditorSession ( openingScene ) ;
@@ -472,7 +471,6 @@ public static SceneEditorSession CreateFromPath( string path )
472471 var openingScene = PrefabScene . CreateForEditing ( ) ;
473472 using var _ = openingScene . Push ( ) ;
474473
475- openingScene . Name = prefabFile . ResourceName . ToTitleCase ( ) ;
476474 openingScene . Load ( prefabFile ) ;
477475
478476 var session = new PrefabEditorSession ( openingScene ) ;
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