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Fix inconsistent core mesh editing hotkeys
Removes inconsistencies with hotkeys between selection modes and aligns them with the original Source-2/Hammer convention. (Bevel = F, Bridge = B,)
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game/addons/tools/Code/Scene/Mesh/Tools/EdgeTool.UI.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -147,7 +147,7 @@ private bool CanBevel()
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return _edges.Length != 0;
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}
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150-
[Shortcut( "mesh.edge-bevel", "ALT+F", typeof( SceneViewportWidget ) )]
150+
[Shortcut( "mesh.edge-bevel", "F", typeof( SceneViewportWidget ) )]
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private void Bevel()
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{
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if ( !CanBevel() )
@@ -386,7 +386,7 @@ private void Extend()
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}
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}
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389-
[Shortcut( "mesh.bridge-edges", "ALT+B", typeof( SceneViewportWidget ) )]
389+
[Shortcut( "mesh.bridge-edges", "B", typeof( SceneViewportWidget ) )]
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private void BridgeEdges()
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{
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if ( !CanBridgeEdges() )

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