Commit c10b031
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Output rotation matrix along with seamless UV
Terrain_SampleSeamlessUV now additionally returns a 2x2 rotation matrix which can be used to transform vectors and other data if necessary.
This also adds a function overload `Terrain_SampleSeamlessUV( float2 uv )` for cases when you don't need a rotation matrix. This will avoid breaking any shaders that rely on old implementation of this function1 parent 16809db commit c10b031
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