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Revert "Fix MeshEdge ToString recursion"
This reverts commit 27951d7.
1 parent 6b8e3a2 commit d334eb9

1 file changed

Lines changed: 1 addition & 7 deletions

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game/addons/tools/Code/Scene/Mesh/MeshEdge.cs

Lines changed: 1 addition & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -32,11 +32,5 @@ public readonly PolygonMesh.EdgeSmoothMode EdgeSmoothing
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}
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public readonly override int GetHashCode() => HashCode.Combine( Component, nameof( MeshEdge ), Handle );
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public override readonly string ToString()
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{
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if ( !IsValid ) return "Invalid Edge";
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var objectName = Component.GameObject?.Name ?? "<no object>";
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return $"{objectName} Edge #{HandleIndex}";
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}
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public override readonly string ToString() => IsValid ? $"{Component.GameObject.Name} Edge {Handle}" : "Invalid Edge";
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}

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