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Make GetPlugAt() protected to match GetNodeAt()
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game/addons/tools/Code/NodeGraph/GraphView.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -932,7 +932,7 @@ private void SetPlugZIndex( float value, bool inputs )
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}
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}
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private Plug GetPlugAt( Vector2 scenePosition )
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protected Plug GetPlugAt( Vector2 scenePosition )
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{
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var selectedItem = GetItemAt( scenePosition );
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