Skip to content
This repository was archived by the owner on Feb 6, 2024. It is now read-only.
This repository was archived by the owner on Feb 6, 2024. It is now read-only.

Building against master with mono #10

Description

@lordee

Hi,

Is it meant to be possible to build against godot master with mono? Once I attempt to compile (post generating glue code) I run into errors:
(CoreCompile target) ->
ObjectType/ENetNode.cs(63,55): error CS1003: Syntax error, ',' expected
ObjectType/ENetNode.cs(63,56): error CS1003: Syntax error, ',' expected
ObjectType/ENetNode.cs(63,70): error CS1001: Identifier expected
ObjectType/ENetPacketPeer.cs(78,38): error CS1003: Syntax error, ',' expected
ObjectType/ENetPacketPeer.cs(78,39): error CS1002: ; expected
ObjectType/ENetPacketPeer.cs(78,55): error CS1003: Syntax error, ',' expected
ObjectType/ENetPacketPeer.cs(78,56): error CS1003: Syntax error, ',' expected
ObjectType/ENetPacketPeer.cs(78,69): error CS1001: Identifier expected
ObjectType/ENetPacketPeer.cs(78,82): error CS1003: Syntax error, ',' expected
ObjectType/ENetPacketPeer.cs(78,83): error CS1003: Syntax error, ',' expected
ObjectType/ENetPacketPeer.cs(78,86): error CS1001: Identifier expected
ObjectType/ENetPacketPeer.cs(80,120): error CS1525: Invalid expression term 'int'

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions