Game Name: Poochy and Yoshi's Wooly World
Console: Nintendo 3DS
Format extension(s): .bflim
Type: [ image ]
Bug details:
Somehow, K2 is reading these textures as big endian when they're little endian. This causes K2 to recognize them as ETC1A4 compressed, instead of ETC1A4 (Z-Order) and the images just get scrambled as a result:
By simply swapping the endianess, the reading works as intended:
The fix was found by KillzXGaming, the amazing creator of Switch Toolbox who developed a small tool for converting these .bflim into a readable version that is K2 compliant, but I think it'd be cool to have the support to these .bflim variants already within K2 from the beginning.
Sample files (if possible):
https://www.mediafire.com/file/lomx8ri1an1o966/world_patch_base_01.bflim/file
Game Name: Poochy and Yoshi's Wooly World
Console: Nintendo 3DS
Format extension(s): .bflim
Type: [ image ]
Bug details:
Somehow, K2 is reading these textures as big endian when they're little endian. This causes K2 to recognize them as ETC1A4 compressed, instead of ETC1A4 (Z-Order) and the images just get scrambled as a result:
By simply swapping the endianess, the reading works as intended:
The fix was found by KillzXGaming, the amazing creator of Switch Toolbox who developed a small tool for converting these .bflim into a readable version that is K2 compliant, but I think it'd be cool to have the support to these .bflim variants already within K2 from the beginning.
Sample files (if possible):
https://www.mediafire.com/file/lomx8ri1an1o966/world_patch_base_01.bflim/file