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Hi, I noticed a small inconsistency in SawyerDoorCloseEnvV3 (v2 reward function):
The success condition is (in def evaluate_state):
"success": float(obj_to_target <= 0.08) (line 112)
The reward condition is (in def compute_reward):
if self.reward_function_version == "v2":
_TARGET_RADIUS: float = 0.05 (line 126, 127)
if obj_to_target < _TARGET_RADIUS:
reward = 10 (line 154, 155)
This would mean the environment can give the reward without the success condition being met, which might cause exploitation behaviours.
Am I missing something? Is this an intentional choice?
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