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Merge branch 'master' of https://github.com/hijimasa/UnitySensors.git into for-simulator-app
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.github/workflows/main.yml

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name: Unity 2022.3.x Test Runner
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name: CI check for Unity
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on:
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pull_request:
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branches:
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- master
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- beta/**
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push:
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branches:
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- master
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- beta/**
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jobs:
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test:
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fail-fast: false
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matrix:
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unityVersion:
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- 2022.3.42f1
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- 2022.3.59f1
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steps:
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# リポジトリをチェックアウト
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- name: Checkout repository
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uses: actions/checkout@v4
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with:
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lfs: true # Large File Storageが必要な場合に true を指定
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# Unity Test Runnerを実行 (エディットモードテスト)
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- name: Run Edit Mode Tests
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uses: game-ci/unity-test-runner@v4
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uses: game-ci/unity-test-runner@v4.3.1
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env:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
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# Unity Test Runnerを実行 (プレイモードテスト)
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- name: Run Play Mode Tests
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uses: game-ci/unity-test-runner@v4
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uses: game-ci/unity-test-runner@v4.3.1
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env:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}

.image/HDRP_ShaderGraph.png

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.image/HDRP_convert_materials.png

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.image/HDRP_custom_pass.png

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.image/HDRP_final_result.png

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.image/URP_ShaderGraph.png

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.image/URP_camera_renderer.png

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.image/URP_convert_materials.png

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.image/URP_final_result.png

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.image/URP_post_process.png

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.image/URP_render_list.png

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Assets/Resources/ROSConnectionPrefab.prefab

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Assets/UnitySensors/Runtime/Materials/CustomMaterials/UnitySensors_PointCloudXYZRGB.mat.meta

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