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Treasures #11

@Entroper

Description

@Entroper
  • Generate event tables for the treasure chests based on data in NES ROM
  • Fix the tilesets so that we only use one treasure chest tile
  • Make an opened chest tile
  • Detect when A button is pressed when facing a treasure chest
  • Replace the tile with the opened one, mark the treasure as having been collected
  • Display a dialog box on another graphics layer with the chest contents (for now we can just show the item ID or whatever since we haven't figured out inventories and items and such)
  • Oh geez, we need to load a font I guess
  • Detect when A button is pressed when facing an empty treasure chest, display "empty!"

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