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Save/Load System #23

@Entroper

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@Entroper
  • Current game state, party, and inventory are stored in WRAM somewhere
  • Save routine copies WRAM to SRAM, creates a checksum
  • Load routine copies SRAM to WRAM, validates checksum
  • Figure out how big it is, and how many save slots we want
  • Make a loading screen we can go to after the title screen

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