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EventHandlers.cs
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using System.Collections.Generic;
using MEC;
using Synapse;
namespace SCP008
{
public class EventHandlers
{
private static readonly Dictionary<string, Damager> Damagers = new Dictionary<string, Damager>();
public EventHandlers()
{
Server.Get.Events.Round.WaitingForPlayersEvent += OnWait;
Server.Get.Events.Player.PlayerDamageEvent += OnDamage;
Server.Get.Events.Player.PlayerHealEvent += OnHeal;
Server.Get.Events.Player.PlayerDeathEvent += OnDeath;
Server.Get.Events.Player.PlayerSetClassEvent += OnSetClass;
}
private void OnDamage(Synapse.Api.Events.SynapseEventArguments.PlayerDamageEventArgs ev)
{
if (ev.Killer.RoleType == RoleType.Scp0492 && ev.Victim.RoleType != RoleType.Scp0492 && !Damagers.ContainsKey(ev.Victim.UserId) && ev.Killer != ev.Victim)
{
Damagers.Add(ev.Victim.UserId, new Damager(ev.Victim));
}
}
private void OnHeal(Synapse.Api.Events.SynapseEventArguments.PlayerHealEventArgs ev)
{
if (ev.Player.UserId == null) return;
if (Damagers.ContainsKey(ev.Player.UserId))
{
ev.Player.GiveTextHint(PluginClass.Translation.ActiveTranslation.Heal);
Damagers[ev.Player.UserId].DamagePlayer = false;
Damagers.Remove(ev.Player.UserId);
}
}
private void OnDeath(Synapse.Api.Events.SynapseEventArguments.PlayerDeathEventArgs ev)
{
Timing.CallDelayed(0.1f, () =>
{
if (Damagers.ContainsKey(ev.Victim.UserId))
{
Damagers[ev.Victim.UserId].DamagePlayer = false;
Timing.CallDelayed(0.2f, () => Damagers.Remove(ev.Victim.UserId));
}
});
}
private void OnSetClass(Synapse.Api.Events.SynapseEventArguments.PlayerSetClassEventArgs ev)
{
if (Damagers.ContainsKey(ev.Player.UserId))
{
Damagers[ev.Player.UserId].DamagePlayer = false;
Timing.CallDelayed(0.2f, () => Damagers.Remove(ev.Player.UserId));
}
}
private void OnWait()
{
Damagers.Clear();
}
}
}