when monster is destroyed with EFFECT_BATTLE_DESTROY_REDIRECT, it should not remove opponents' monster
--[[message TEST]]
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
Debug.AddCard(68836428,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
Debug.AddCard(93854893,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK,true)
Debug.AddCard(93854893,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK,true)
Debug.AddCard(68468459,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=22112&keyword=&tag=-1&request_locale=ja
https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&cid=19878&request_locale=ja
when monster is destroyed with EFFECT_BATTLE_DESTROY_REDIRECT, it should not remove opponents' monster
puzzle test: