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Copy pathc11398951.lua
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59 lines (59 loc) · 2.25 KB
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--機械天使の絶対儀式
function c11398951.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(c11398951.target)
e1:SetOperation(c11398951.activate)
c:RegisterEffect(e1)
end
function c11398951.filter(c,e,tp)
return c:IsSetCard(0x2093)
end
function c11398951.mfilter(c)
return c:GetLevel()>0 and c:IsRace(RACE_WARRIOR+RACE_FAIRY) and c:IsAbleToDeck()
end
function c11398951.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local mg1=Duel.GetRitualMaterial(tp)
local mg2=Duel.GetMatchingGroup(c11398951.mfilter,tp,LOCATION_GRAVE,0,nil)
return Duel.IsExistingMatchingCard(aux.RitualUltimateFilter,tp,LOCATION_HAND,0,1,nil,c11398951.filter,e,tp,mg1,mg2,Card.GetLevel,"Equal")
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,0,tp,LOCATION_GRAVE)
end
function c11398951.activate(e,tp,eg,ep,ev,re,r,rp)
::cancel::
local mg1=Duel.GetRitualMaterial(tp)
local mg2=Duel.GetMatchingGroup(aux.NecroValleyFilter(c11398951.mfilter),tp,LOCATION_GRAVE,0,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.RitualUltimateFilter,tp,LOCATION_HAND,0,1,1,nil,c11398951.filter,e,tp,mg1,mg2,Card.GetLevel,"Equal")
local tc=g:GetFirst()
if tc then
local mg=mg1:Filter(Card.IsCanBeRitualMaterial,tc,tc)
mg:Merge(mg2)
if tc.ritual_mat_filter then
mg=mg:Filter(tc.ritual_mat_filter,tc,tp)
else
mg:RemoveCard(tc)
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
aux.GCheckAdditional=aux.RitualCheckAdditional(tc,tc:GetLevel(),"Equal")
local mat=mg:SelectSubGroup(tp,aux.RitualCheck,true,1,tc:GetLevel(),tp,tc,tc:GetLevel(),"Equal")
aux.GCheckAdditional=nil
if not mat then goto cancel end
tc:SetMaterial(mat)
local mat2=mat:Filter(Card.IsLocation,nil,LOCATION_GRAVE):Filter(Card.IsRace,nil,RACE_WARRIOR+RACE_FAIRY)
if #mat2>0 then
Duel.HintSelection(mat2)
end
mat:Sub(mat2)
Duel.ReleaseRitualMaterial(mat)
Duel.SendtoDeck(mat2,nil,SEQ_DECKSHUFFLE,REASON_EFFECT+REASON_MATERIAL+REASON_RITUAL)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_RITUAL,tp,tp,false,true,POS_FACEUP)
tc:CompleteProcedure()
end
end