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Copy pathc29479265.lua
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66 lines (66 loc) · 2.12 KB
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--破械雙王神ライゴウ
local s,id,o=GetID()
function s.initial_effect(c)
--link summon
aux.AddLinkProcedure(c,nil,2,nil,s.lcheck)
c:EnableReviveLimit()
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_DESTROYED)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.descon1)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_BATTLE_DESTROYED)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
--destroy
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id+o*2)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
end
function s.lcheck(g)
return g:IsExists(Card.IsLinkType,1,nil,TYPE_LINK)
end
function s.cfilter(c)
return c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsReason(REASON_EFFECT)
end
function s.descon1(e,tp,eg,ep,ev,re,r,rp)
return (re==nil or not re:GetHandler():IsCode(id)) and eg:IsExists(s.cfilter,1,nil)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() end
if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToChain() and tc:IsOnField() then
Duel.Destroy(tc,REASON_EFFECT)
end
end