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2018 lines (2008 loc) · 63.3 KB
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Copy pathutility.lua
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2018 lines (2008 loc) · 63.3 KB
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Auxiliary={}
aux=Auxiliary
POS_FACEUP_DEFENCE=POS_FACEUP_DEFENSE
POS_FACEDOWN_DEFENCE=POS_FACEDOWN_DEFENSE
RACE_CYBERS=RACE_CYBERSE
NULL_VALUE=-10
function GetID()
local offset=self_code<100000000 and 1 or 100
return self_table,self_code,offset
end
--the lua version of the bit32 lib, which is deprecated in lua 5.3
bit={}
function bit.band(a,b)
return a&b
end
function bit.bor(a,b)
return a|b
end
function bit.bxor(a,b)
return a~b
end
function bit.lshift(a,b)
return a<<b
end
function bit.rshift(a,b)
return a>>b
end
function bit.bnot(a)
return ~a
end
local function fieldargs(f,width)
local w=width or 1
assert(f>=0,"field cannot be negative")
assert(w>0,"width must be positive")
assert(f+w<=32,"trying to access non-existent bits")
return f,~(-1<<w)
end
function bit.extract(r,field,width)
width=width or 1
local f,m=fieldargs(field,width)
return (r>>f)&m
end
function bit.replace(r,v,field,width)
width=width or 1
local f,m=fieldargs(field,width)
return (r&~(m<<f))|((v&m)<< f)
end
---Subgroup check function
---@param sg Group
---@param c Card|nil
---@param g Group
---@return boolean
Auxiliary.GCheckAdditional=function(sg,c,g) return true end
--the table of xyz number
Auxiliary.xyz_number={}
function Auxiliary.GetXyzNumber(v)
local id
if Auxiliary.GetValueType(v)=="Card" then id=v:GetCode() end
if Auxiliary.GetValueType(v)=="number" then id=v end
return Auxiliary.xyz_number[id]
end
--iterator for getting playerid of current turn player and the other player
function Auxiliary.TurnPlayers()
local i=0
return function()
i=i+1
if i==1 then return Duel.GetTurnPlayer() end
if i==2 then return 1-Duel.GetTurnPlayer() end
end
end
Auxiliary.idx_table=table.pack(1,2,3,4,5,6,7,8)
function Auxiliary.Stringid(code,id)
return code*16+id
end
function Auxiliary.Next(g)
local first=true
return function()
if first then first=false return g:GetFirst()
else return g:GetNext() end
end
end
function Auxiliary.NULL()
end
function Auxiliary.TRUE()
return true
end
function Auxiliary.FALSE()
return false
end
function Auxiliary.AND(...)
local function_list={...}
return function(...)
local res=false
for i,f in ipairs(function_list) do
res=f(...)
if not res then return res end
end
return res
end
end
function Auxiliary.OR(...)
local function_list={...}
return function(...)
local res=false
for i,f in ipairs(function_list) do
res=f(...)
if res then return res end
end
return res
end
end
function Auxiliary.NOT(f)
return function(...)
return not f(...)
end
end
function Auxiliary.BeginPuzzle(effect)
local e1=Effect.GlobalEffect()
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_TURN_END)
e1:SetCountLimit(1)
e1:SetOperation(Auxiliary.PuzzleOp)
Duel.RegisterEffect(e1,0)
local e2=Effect.GlobalEffect()
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(EFFECT_SKIP_DP)
e2:SetTargetRange(1,0)
Duel.RegisterEffect(e2,0)
local e3=Effect.GlobalEffect()
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetCode(EFFECT_SKIP_SP)
e3:SetTargetRange(1,0)
Duel.RegisterEffect(e3,0)
end
function Auxiliary.PuzzleOp(e,tp)
Duel.SetLP(0,0)
end
---Duel.SelectOption with option condition
---Return value starts from 1, different from Duel.SelectOption
---@param tp integer
---@param ... table {condition, option[, value]}
---@return integer
function Auxiliary.SelectFromOptions(tp,...)
local options={...}
local ops={}
local opvals={}
for i=1,#options do
if options[i][1] then
table.insert(ops,options[i][2])
table.insert(opvals,options[i][3] or i)
end
end
if #ops==0 then return nil end
local select=Duel.SelectOption(tp,table.unpack(ops))
return opvals[select+1]
end
--register effect of return to hand for Spirit monsters
function Auxiliary.EnableSpiritReturn(c,event1,...)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(event1)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetOperation(Auxiliary.SpiritReturnReg)
c:RegisterEffect(e1)
for i,event in ipairs{...} do
local e2=e1:Clone()
e2:SetCode(event)
c:RegisterEffect(e2)
end
end
function Auxiliary.SpiritReturnReg(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e1:SetDescription(1104)
e1:SetCategory(CATEGORY_TOHAND)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetReset(RESET_EVENT+0xd7e0000+RESET_PHASE+PHASE_END)
e1:SetCondition(Auxiliary.SpiritReturnConditionForced)
e1:SetTarget(Auxiliary.SpiritReturnTargetForced)
e1:SetOperation(Auxiliary.SpiritReturnOperation)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCondition(Auxiliary.SpiritReturnConditionOptional)
e2:SetTarget(Auxiliary.SpiritReturnTargetOptional)
c:RegisterEffect(e2)
end
function Auxiliary.SpiritReturnConditionForced(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return not c:IsHasEffect(EFFECT_SPIRIT_DONOT_RETURN) and not c:IsHasEffect(EFFECT_SPIRIT_MAYNOT_RETURN)
end
function Auxiliary.SpiritReturnTargetForced(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function Auxiliary.SpiritReturnConditionOptional(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return not c:IsHasEffect(EFFECT_SPIRIT_DONOT_RETURN) and c:IsHasEffect(EFFECT_SPIRIT_MAYNOT_RETURN)
end
function Auxiliary.SpiritReturnTargetOptional(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToHand() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function Auxiliary.SpiritReturnOperation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SendtoHand(c,nil,REASON_EFFECT)
end
end
function Auxiliary.EnableNeosReturn(c,operation,set_category)
--return
local e1=Effect.CreateEffect(c)
e1:SetDescription(1193)
e1:SetCategory(CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCondition(Auxiliary.NeosReturnConditionForced)
e1:SetTarget(Auxiliary.NeosReturnTargetForced(set_category))
e1:SetOperation(operation)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCondition(Auxiliary.NeosReturnConditionOptional)
e2:SetTarget(Auxiliary.NeosReturnTargetOptional(set_category))
c:RegisterEffect(e2)
return e1,e2
end
function Auxiliary.NeosReturnConditionForced(e,tp,eg,ep,ev,re,r,rp)
return not e:GetHandler():IsHasEffect(42015635)
end
function Auxiliary.NeosReturnTargetForced(set_category)
return function(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,0,0)
if set_category then set_category(e,tp,eg,ep,ev,re,r,rp) end
end
end
function Auxiliary.NeosReturnConditionOptional(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsHasEffect(42015635)
end
function Auxiliary.NeosReturnTargetOptional(set_category)
return function(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToExtra() end
Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,0,0)
if set_category then set_category(e,tp,eg,ep,ev,re,r,rp) end
end
end
---add "Toss a coin and get the following effects" effect to Arcana Force monsters
---@param c Card
---@param event1 integer
---@param ... integer
function Auxiliary.EnableArcanaCoin(c,event1,...)
local e1=Effect.CreateEffect(c)
e1:SetDescription(1623)
e1:SetCategory(CATEGORY_COIN)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(event1)
e1:SetTarget(Auxiliary.ArcanaCoinTarget)
e1:SetOperation(Auxiliary.ArcanaCoinOperation)
c:RegisterEffect(e1)
for _,event in ipairs{...} do
local e2=e1:Clone()
e2:SetCode(event)
c:RegisterEffect(e2)
end
end
function Auxiliary.ArcanaCoinTarget(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_COIN,nil,0,tp,1)
end
function Auxiliary.ArcanaCoinOperation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local res=0
local toss=false
if Duel.IsPlayerAffectedByEffect(tp,73206827) then
res=1-Duel.SelectOption(tp,60,61)
else
res=Duel.TossCoin(tp,1)
toss=true
end
if not c:IsRelateToEffect(e) or c:IsFacedown() then return end
if toss then
c:RegisterFlagEffect(FLAG_ID_REVERSAL_OF_FATE,RESET_EVENT+RESETS_STANDARD,0,1)
end
c:RegisterFlagEffect(FLAG_ID_ARCANA_COIN,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,res,63-res)
end
---condition of Arcana Force monster effect from coin toss
---@param e Effect
---@return boolean
function Auxiliary.ArcanaCondition(e)
return e:GetHandler():GetFlagEffect(FLAG_ID_ARCANA_COIN)>0
end
function Auxiliary.IsUnionState(effect)
local c=effect:GetHandler()
return c:IsHasEffect(EFFECT_UNION_STATUS) and c:GetEquipTarget()
end
--set EFFECT_EQUIP_LIMIT after equipping
function Auxiliary.SetUnionState(c)
local eset={c:IsHasEffect(EFFECT_UNION_LIMIT)}
if #eset==0 then return end
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetCode(EFFECT_EQUIP_LIMIT)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e0:SetValue(eset[1]:GetValue())
e0:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e0)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UNION_STATUS)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e1)
if c.old_union then
local e2=e1:Clone()
e2:SetCode(EFFECT_OLDUNION_STATUS)
c:RegisterEffect(e2)
end
end
--uc: the union monster to be equipped, tc: the target monster
function Auxiliary.CheckUnionEquip(uc,tc,exclude_modern_count)
local modern_count,old_count=tc:GetUnionCount()
if exclude_modern_count then modern_count=modern_count-exclude_modern_count end
if uc.old_union then return modern_count==0
else return old_count==0 end
end
--EFFECT_DESTROY_SUBSTITUTE filter for modern union monsters
function Auxiliary.UnionReplaceFilter(e,re,r,rp)
return r&(REASON_BATTLE+REASON_EFFECT)~=0
end
---add effect to modern union monsters
---@param c Card
---@param filter function
function Auxiliary.EnableUnionAttribute(c,filter)
local equip_limit=Auxiliary.UnionEquipLimit(filter)
--destroy sub
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_EQUIP)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetCode(EFFECT_DESTROY_SUBSTITUTE)
e1:SetValue(Auxiliary.UnionReplaceFilter)
c:RegisterEffect(e1)
--limit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_UNION_LIMIT)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetValue(equip_limit)
c:RegisterEffect(e2)
--equip
local equip_filter=Auxiliary.UnionEquipFilter(filter)
local e3=Effect.CreateEffect(c)
e3:SetDescription(1068)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCategory(CATEGORY_EQUIP)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetTarget(Auxiliary.UnionEquipTarget(equip_filter))
e3:SetOperation(Auxiliary.UnionEquipOperation(equip_filter))
c:RegisterEffect(e3)
--unequip
local e4=Effect.CreateEffect(c)
e4:SetDescription(1152)
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_SZONE)
e4:SetTarget(Auxiliary.UnionUnequipTarget)
e4:SetOperation(Auxiliary.UnionUnequipOperation)
c:RegisterEffect(e4)
end
function Auxiliary.UnionEquipFilter(filter)
return function(c,tp)
local ct1,ct2=c:GetUnionCount()
return c:IsFaceup() and ct2==0 and c:IsControler(tp) and filter(c)
end
end
function Auxiliary.UnionEquipLimit(filter)
return function(e,c)
return (c:IsControler(e:GetHandlerPlayer()) and filter(c)) or e:GetHandler():GetEquipTarget()==c
end
end
function Auxiliary.UnionEquipTarget(equip_filter)
return function(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and equip_filter(chkc,tp) end
if chk==0 then return c:GetFlagEffect(FLAG_ID_UNION)==0 and Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingTarget(equip_filter,tp,LOCATION_MZONE,0,1,c,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectTarget(tp,equip_filter,tp,LOCATION_MZONE,0,1,1,c,tp)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
c:RegisterFlagEffect(FLAG_ID_UNION,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1)
end
end
function Auxiliary.UnionEquipOperation(equip_filter)
return function(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if not c:IsRelateToEffect(e) or c:IsFacedown() then return end
if not tc:IsRelateToEffect(e) or not equip_filter(tc,tp) then
Duel.SendtoGrave(c,REASON_RULE)
return
end
if not Duel.Equip(tp,c,tc,false) then return end
Auxiliary.SetUnionState(c)
end
end
function Auxiliary.UnionUnequipTarget(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:GetFlagEffect(FLAG_ID_UNION)==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:GetEquipTarget() and c:IsCanBeSpecialSummoned(e,0,tp,true,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
c:RegisterFlagEffect(FLAG_ID_UNION,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1)
end
function Auxiliary.UnionUnequipOperation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,true,false,POS_FACEUP)
end
function Auxiliary.EnableChangeCode(c,code,location,condition)
Auxiliary.AddCodeList(c,code)
local loc=c:GetOriginalType()&TYPE_MONSTER~=0 and LOCATION_MZONE or LOCATION_SZONE
loc=location or loc
if condition==nil then condition=Auxiliary.TRUE end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_CHANGE_CODE)
e1:SetRange(loc)
e1:SetCondition(condition)
e1:SetValue(code)
c:RegisterEffect(e1)
return e1
end
function Auxiliary.TargetEqualFunction(f,value,...)
local ext_params={...}
return function(effect,target)
return f(target,table.unpack(ext_params))==value
end
end
function Auxiliary.TargetBoolFunction(f,...)
local ext_params={...}
return function(effect,target)
return f(target,table.unpack(ext_params))
end
end
function Auxiliary.FilterEqualFunction(f,value,...)
local ext_params={...}
return function(target)
return f(target,table.unpack(ext_params))==value
end
end
function Auxiliary.FilterBoolFunction(f,...)
local ext_params={...}
return function(target)
return f(target,table.unpack(ext_params))
end
end
function Auxiliary.GetValueType(v)
local t=type(v)
if t=="userdata" then
local mt=getmetatable(v)
if mt==Group then return "Group"
elseif mt==Effect then return "Effect"
else return "Card" end
else return t end
end
--Extra Deck summon count
function Auxiliary.EnableExtraDeckSummonCountLimit()
if Auxiliary.ExtraDeckSummonCountLimit~=nil then return end
Auxiliary.ExtraDeckSummonCountLimit={}
Auxiliary.ExtraDeckSummonCountLimit[0]=1
Auxiliary.ExtraDeckSummonCountLimit[1]=1
local ge1=Effect.GlobalEffect()
ge1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
ge1:SetCode(EVENT_PHASE_START+PHASE_DRAW)
ge1:SetOperation(Auxiliary.ExtraDeckSummonCountLimitReset)
Duel.RegisterEffect(ge1,0)
end
function Auxiliary.ExtraDeckSummonCountLimitReset()
Auxiliary.ExtraDeckSummonCountLimit[0]=1
Auxiliary.ExtraDeckSummonCountLimit[1]=1
end
--Fusion Monster is unnecessary to use this
function Auxiliary.AddMaterialCodeList(c,...)
if c:IsStatus(STATUS_COPYING_EFFECT) then return end
local mat={}
for _,code in ipairs{...} do
mat[code]=true
end
if c.material==nil then
local mt=getmetatable(c)
mt.material=mat
end
for index,_ in pairs(mat) do
Auxiliary.AddCodeList(c,index)
end
end
function Auxiliary.IsMaterialListCode(c,code)
return c.material and c.material[code]
end
function Auxiliary.IsMaterialListSetCard(c,setcode)
if not c.material_setcode then return false end
if type(c.material_setcode)=="table" then
for i,scode in ipairs(c.material_setcode) do
if setcode&0xfff==scode&0xfff and setcode&scode==setcode then return true end
end
else
return setcode&0xfff==c.material_setcode&0xfff and setcode&c.material_setcode==setcode
end
return false
end
function Auxiliary.IsMaterialListType(c,type)
return c.material_type and type&c.material_type==type
end
function Auxiliary.GetMaterialListCount(c)
if not c.material_count then return 0,0 end
return c.material_count[1],c.material_count[2]
end
function Auxiliary.AddCodeList(c,...)
if c:IsStatus(STATUS_COPYING_EFFECT) then return end
if c.card_code_list==nil then
local mt=getmetatable(c)
mt.card_code_list={}
for _,code in ipairs{...} do
mt.card_code_list[code]=true
end
else
for _,code in ipairs{...} do
c.card_code_list[code]=true
end
end
end
function Auxiliary.IsCodeListed(c,code)
return c.card_code_list and c.card_code_list[code]
end
function Auxiliary.IsCodeOrListed(c,code)
return c:IsCode(code) or Auxiliary.IsCodeListed(c,code)
end
function Auxiliary.AddSetNameMonsterList(c,...)
if c:IsStatus(STATUS_COPYING_EFFECT) then return end
if c.setcode_monster_list==nil then
local mt=getmetatable(c)
mt.setcode_monster_list={}
for i,scode in ipairs{...} do
mt.setcode_monster_list[i]=scode
end
else
for i,scode in ipairs{...} do
c.setcode_monster_list[i]=scode
end
end
end
function Auxiliary.IsSetNameMonsterListed(c,setcode)
if not c.setcode_monster_list then return false end
for i,scode in ipairs(c.setcode_monster_list) do
if setcode&0xfff==scode&0xfff and setcode&scode==setcode then return true end
end
return false
end
function Auxiliary.IsCounterAdded(c,counter)
if not c.counter_add_list then return false end
for i,ccounter in ipairs(c.counter_add_list) do
if counter==ccounter then return true end
end
return false
end
function Auxiliary.IsTypeInText(c,type)
return c.has_text_type and type&c.has_text_type==type
end
function Auxiliary.GetAttributeCount(g)
if #g==0 then return 0 end
local att=0
for tc in Auxiliary.Next(g) do
att=att|tc:GetAttribute()
end
local ct=0
while att~=0 do
if att&0x1~=0 then ct=ct+1 end
att=att>>1
end
return ct
end
function Auxiliary.IsInGroup(c,g)
return g:IsContains(c)
end
--Get the row index (from the viewpoint of controller)
function Auxiliary.GetLocalRow(location,sequence)
if location==LOCATION_SZONE then
if 0<=sequence and sequence<=4 then
return 0
else
return NULL_VALUE
end
elseif location==LOCATION_MZONE then
if 0<=sequence and sequence<=4 then
return 1
elseif 5<=sequence and sequence<=6 then
return 2
else
return NULL_VALUE
end
else
return NULL_VALUE
end
end
--Get the global row index (from the viewpoint of 0)
function Auxiliary.GetGlobalRow(p,location,sequence)
local row=Auxiliary.GetLocalRow(location,sequence)
if row<0 then
return NULL_VALUE
end
if p==0 then
return row
else
return 4-row
end
end
--Get the column index (from the viewpoint of controller)
function Auxiliary.GetLocalColumn(location,sequence)
if location==LOCATION_SZONE then
if 0<=sequence and sequence<=4 then
return sequence
else
return NULL_VALUE
end
elseif location==LOCATION_MZONE then
if 0<=sequence and sequence<=4 then
return sequence
elseif sequence==5 then
return 1
elseif sequence==6 then
return 3
else
return NULL_VALUE
end
else
return NULL_VALUE
end
end
--Get the global column index (from the viewpoint of 0)
function Auxiliary.GetGlobalColumn(p,location,sequence)
local column=Auxiliary.GetLocalColumn(location,sequence)
if column<0 then
return NULL_VALUE
end
if p==0 then
return column
else
return 4-column
end
end
---Get the global row and column index of c
---@param c Card
---@return integer
---@return integer
function Auxiliary.GetFieldIndex(c)
local cp=c:GetControler()
local loc=c:GetLocation()
local seq=c:GetSequence()
return Auxiliary.GetGlobalRow(cp,loc,seq),Auxiliary.GetGlobalColumn(cp,loc,seq)
end
---Check if c is adjacent to (i,j)
---@param c Card
---@param i integer
---@param j integer
---@return boolean
function Auxiliary.AdjacentFilter(c,i,j)
local row,column=Auxiliary.GetFieldIndex(c)
if row<0 or column<0 then
return false
end
return (row==i and math.abs(column-j)==1) or (math.abs(row-i)==1 and column==j)
end
---Get the card group adjacent to (i,j)
---@param tp integer
---@param location1 integer
---@param location2 integer
---@param i integer
---@param j integer
---@return Group
function Auxiliary.GetAdjacentGroup(tp,location1,location2,i,j)
return Duel.GetMatchingGroup(Auxiliary.AdjacentFilter,tp,location1,location2,nil,i,j)
end
---Get the column index of card c (from the viewpoint of p)
---@param c Card
---@param p? integer default: 0
---@return integer
function Auxiliary.GetColumn(c,p)
p=p or 0
local cp=c:GetControler()
local loc=c:GetLocation()
local seq=c:GetSequence()
local column=Auxiliary.GetGlobalColumn(cp,loc,seq)
if column<0 then
return NULL_VALUE
end
if p==0 then
return column
else
return 4-column
end
end
--return the column of monster zone seq (from the viewpoint of controller)
function Auxiliary.MZoneSequence(seq)
return Auxiliary.GetLocalColumn(LOCATION_MZONE,seq)
end
--return the column of spell/trap zone seq (from the viewpoint of controller)
function Auxiliary.SZoneSequence(seq)
return Auxiliary.GetLocalColumn(LOCATION_SZONE,seq)
end
--generate the value function of EFFECT_CHANGE_BATTLE_DAMAGE on monsters
function Auxiliary.ChangeBattleDamage(player,value)
return function(e,damp)
if player==0 then
if e:GetOwnerPlayer()==damp then
return value
else
return -1
end
elseif player==1 then
if e:GetOwnerPlayer()==1-damp then
return value
else
return -1
end
end
end
end
--filter for "negate the effects of a face-up monster" (無限泡影/Infinite Impermanence)
function Auxiliary.NegateMonsterFilter(c)
return c:IsFaceup() and not c:IsDisabled() and (c:IsType(TYPE_EFFECT) or c:GetOriginalType()&TYPE_EFFECT~=0)
end
--filter for "negate the effects of an Effect Monster" (エフェクト・ヴェーラー/Effect Veiler)
function Auxiliary.NegateEffectMonsterFilter(c)
return c:IsFaceup() and not c:IsDisabled() and c:IsType(TYPE_EFFECT)
end
--filter for "negate the effects of a face-up card"
function Auxiliary.NegateAnyFilter(c)
if c:IsType(TYPE_TRAPMONSTER) then
return c:IsFaceup()
elseif c:IsType(TYPE_SPELL+TYPE_TRAP) then
return c:IsFaceup() and not c:IsDisabled()
else
return Auxiliary.NegateMonsterFilter(c)
end
end
--alias for compatibility
Auxiliary.disfilter1=Auxiliary.NegateAnyFilter
--condition of EVENT_BATTLE_DESTROYING
function Auxiliary.bdcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsRelateToBattle()
end
--condition of EVENT_BATTLE_DESTROYING + opponent monster
function Auxiliary.bdocon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsRelateToBattle() and c:IsStatus(STATUS_OPPO_BATTLE)
end
--condition of EVENT_BATTLE_DESTROYING + to_grave
function Auxiliary.bdgcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
return c:IsRelateToBattle() and bc:IsLocation(LOCATION_GRAVE) and bc:IsType(TYPE_MONSTER)
end
--condition of EVENT_BATTLE_DESTROYING + opponent monster + to_grave
function Auxiliary.bdogcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
return c:IsRelateToBattle() and c:IsStatus(STATUS_OPPO_BATTLE) and bc:IsLocation(LOCATION_GRAVE) and bc:IsType(TYPE_MONSTER)
end
--condition of EVENT_DAMAGE_STEP_END + this monster is releate to battle
function Auxiliary.dsercon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsRelateToBattle() or c:IsStatus(STATUS_BATTLE_DESTROYED)
end
--condition of EVENT_TO_GRAVE + destroyed by opponent
function Auxiliary.dogcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousControler(tp) and c:IsReason(REASON_DESTROY) and rp==1-tp
end
--condition of EVENT_TO_GRAVE + destroyed by opponent + from field
function Auxiliary.dogfcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousControler(tp)
and c:IsReason(REASON_DESTROY) and rp==1-tp
end
--condition of "except the turn this card was sent to the Graveyard"
function Auxiliary.exccon(e)
return Duel.GetTurnCount()~=e:GetHandler():GetTurnID() or e:GetHandler():IsReason(REASON_RETURN)
end
--condition of checking battle phase availability
function Auxiliary.bpcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsAbleToEnterBP() or (Duel.GetCurrentPhase()>=PHASE_BATTLE_START and Duel.GetCurrentPhase()<=PHASE_BATTLE)
end
--condition of free chain effects changing ATK/DEF
function Auxiliary.dscon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()~=PHASE_DAMAGE or not Duel.IsDamageCalculated()
end
--flag effect for spell counter
function Auxiliary.chainreg(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():GetFlagEffect(FLAG_ID_CHAINING)==0 then
e:GetHandler():RegisterFlagEffect(FLAG_ID_CHAINING,RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET+RESET_CHAIN,0,1)
end
end
--default filter for EFFECT_CANNOT_BE_BATTLE_TARGET
function Auxiliary.imval1(e,c)
return not c:IsImmuneToEffect(e)
end
--filter for EFFECT_INDESTRUCTABLE_EFFECT + self
function Auxiliary.indsval(e,re,rp)
return rp==e:GetHandlerPlayer()
end
--filter for EFFECT_INDESTRUCTABLE_EFFECT + opponent
function Auxiliary.indoval(e,re,rp)
return rp==1-e:GetHandlerPlayer()
end
--filter for EFFECT_CANNOT_BE_EFFECT_TARGET + self
function Auxiliary.tgsval(e,re,rp)
return rp==e:GetHandlerPlayer()
end
--filter for EFFECT_CANNOT_BE_EFFECT_TARGET + opponent
function Auxiliary.tgoval(e,re,rp)
return rp==1-e:GetHandlerPlayer()
end
--filter for non-zero ATK
function Auxiliary.nzatk(c)
return c:IsFaceup() and c:GetAttack()>0
end
--filter for non-zero DEF
function Auxiliary.nzdef(c)
return c:IsFaceup() and c:GetDefense()>0
end
--flag effect for summon/sp_summon turn
function Auxiliary.sumreg(e,tp,eg,ep,ev,re,r,rp)
local tc=eg:GetFirst()
local code=e:GetLabel()
while tc do
if tc:GetOriginalCode()==code then
tc:RegisterFlagEffect(code,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
end
tc=eg:GetNext()
end
end
--for EVENT_BE_MATERIAL effect releated to the summoned monster
function Auxiliary.CreateMaterialReasonCardRelation(c,te)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_BE_MATERIAL)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetOperation(Auxiliary.MaterialReasonCardReg)
e1:SetLabelObject(te)
c:RegisterEffect(e1)
end
function Auxiliary.MaterialReasonCardReg(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local te=e:GetLabelObject()
c:GetReasonCard():CreateEffectRelation(te)
end
--the player tp has token on the field
function Auxiliary.tkfcon(e,tp)
if tp==nil and e~=nil then tp=e:GetHandlerPlayer() end
return Duel.IsExistingMatchingCard(Card.IsType,tp,LOCATION_ONFIELD,0,1,nil,TYPE_TOKEN)
end
--effects inflicting damage to tp
function Auxiliary.damcon1(e,tp,eg,ep,ev,re,r,rp)
local e1=Duel.IsPlayerAffectedByEffect(tp,EFFECT_REVERSE_DAMAGE)
local e2=Duel.IsPlayerAffectedByEffect(tp,EFFECT_REVERSE_RECOVER)
local rd=e1 and not e2
local rr=not e1 and e2
local ex,cg,ct,cp,cv=Duel.GetOperationInfo(ev,CATEGORY_DAMAGE)
if ex and (cp==tp or cp==PLAYER_ALL) and not rd and not Duel.IsPlayerAffectedByEffect(tp,EFFECT_NO_EFFECT_DAMAGE) then
return true
end
ex,cg,ct,cp,cv=Duel.GetOperationInfo(ev,CATEGORY_RECOVER)
return ex and (cp==tp or cp==PLAYER_ALL) and rr and not Duel.IsPlayerAffectedByEffect(tp,EFFECT_NO_EFFECT_DAMAGE)
end
--filter for the immune effect of qli monsters
function Auxiliary.qlifilter(e,te)
if te:IsActiveType(TYPE_MONSTER) and te:IsActivated() then
local lv=e:GetHandler():GetLevel()
local ec=te:GetOwner()
if ec:IsType(TYPE_LINK) then
return false
elseif ec:IsType(TYPE_XYZ) then
return ec:GetOriginalRank()<lv
else
return ec:GetOriginalLevel()<lv
end
else
return false
end
end
--sp_summon condition for gladiator beast monsters
function Auxiliary.gbspcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local typ=c:GetSpecialSummonInfo(SUMMON_INFO_TYPE)
return c:IsSummonType(SUMMON_VALUE_GLADIATOR) or (typ&TYPE_MONSTER~=0 and c:IsSpecialSummonSetCard(0x1019))
end
--sp_summon condition for evolsaur monsters
function Auxiliary.evospcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local typ=c:GetSpecialSummonInfo(SUMMON_INFO_TYPE)
return c:IsSummonType(SUMMON_VALUE_EVOLTILE) or (typ&TYPE_MONSTER~=0 and c:IsSpecialSummonSetCard(0x304e))
end
--filter for necro_valley test
function Auxiliary.NecroValleyFilter(f)
return function(target,...)
return (not f or f(target,...)) and not target:IsHasEffect(EFFECT_NECRO_VALLEY)
end
end
--Necrovalley test for effect with not certain target or not certain action
function Auxiliary.NecroValleyNegateCheck(v)
if not Duel.IsChainDisablable(0) then return false end
local g=Group.CreateGroup()
if Auxiliary.GetValueType(v)=="Card" then g:AddCard(v) end
if Auxiliary.GetValueType(v)=="Group" then g:Merge(v) end
if g:IsExists(Card.IsHasEffect,1,nil,EFFECT_NECRO_VALLEY) then
Duel.NegateEffect(0)
return true
end
return false
end
--Ursarctic common summon from hand effect
function Auxiliary.AddUrsarcticSpSummonEffect(c)
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_HAND)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e1:SetCondition(Auxiliary.UrsarcticSpSummonCondition)
e1:SetCost(Auxiliary.UrsarcticSpSummonCost)
e1:SetTarget(Auxiliary.UrsarcticSpSummonTarget)
e1:SetOperation(Auxiliary.UrsarcticSpSummonOperation)
c:RegisterEffect(e1)
return e1
end
function Auxiliary.UrsarcticSpSummonCondition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2
end
function Auxiliary.UrsarcticReleaseFilter(c)
return c:IsLevelAbove(7) and c:IsLocation(LOCATION_HAND)
end
function Auxiliary.UrsarcticExCostFilter(c,tp)
return c:IsAbleToRemoveAsCost() and (c:IsHasEffect(16471775,tp) or c:IsHasEffect(89264428,tp))
end
function Auxiliary.UrsarcticSpSummonCost(e,tp,eg,ep,ev,re,r,rp,chk)
local g1=Duel.GetReleaseGroup(tp,true):Filter(Auxiliary.UrsarcticReleaseFilter,e:GetHandler())
local g2=Duel.GetMatchingGroup(Auxiliary.UrsarcticExCostFilter,tp,LOCATION_GRAVE,0,nil,tp)
g1:Merge(g2)
if chk==0 then return g1:GetCount()>0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local tc=g1:Select(tp,1,1,nil):GetFirst()
local te=tc:IsHasEffect(16471775,tp) or tc:IsHasEffect(89264428,tp)
if te then
te:UseCountLimit(tp)
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT+REASON_REPLACE)
else
Duel.Release(tc,REASON_COST)
end
end
function Auxiliary.UrsarcticSpSummonTarget(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function Auxiliary.UrsarcticSpSummonOperation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(Auxiliary.UrsarcticSpSummonLimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function Auxiliary.UrsarcticSpSummonLimit(e,c)
return c:IsLevel(0)
end
--Drytron common summon effect
function Auxiliary.AddDrytronSpSummonEffect(c,func)
local e1=Effect.CreateEffect(c)