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Copy pathc89812483.lua
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99 lines (99 loc) · 3.63 KB
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--メタル化・強化反射装甲
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,89812483)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(1)
if chk==0 then return true end
end
function s.filter1(c,e,tp)
return c:IsFaceup() and Duel.GetMZoneCount(tp,c)>0
and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp,1,c:GetLevel(),c:GetRace(),c:GetAttribute())
end
function s.filter2(c,e,tp,ft,lv,race,att)
if not (not c:IsSummonableCard() and aux.IsCodeListed(c,89812483) and c:IsType(TYPE_MONSTER)) then return false end
local proc=e:GetHandler():IsCode(id) and c.metalmorph_material and c.metalmorph_material(ft,lv,race,att)
return c:IsCanBeSpecialSummoned(e,0,tp,proc,proc,POS_FACEUP)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
if e:GetLabel()~=1 then return Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp,0) end
return e:IsCostChecked() and Duel.CheckReleaseGroup(tp,s.filter1,1,nil,e,tp)
end
if e:GetLabel()==1 then
local rg=Duel.SelectReleaseGroup(tp,s.filter1,1,1,nil,e,tp)
local ec=rg:GetFirst()
e:SetLabel(1,ec:GetLevel(),ec:GetRace(),ec:GetAttribute())
Duel.Release(ec,REASON_COST)
else
e:SetLabel(0)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_GRAVE)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local ft,lv,race,att=e:GetLabel()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter2),tp,LOCATION_DECK+LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp,e:GetLabel()):GetFirst()
if tc and Duel.SpecialSummon(tc,0,tp,tp,true,true,POS_FACEUP)>0 then
local proc=c:IsCode(id) and tc.metalmorph_material and tc.metalmorph_material(ft,lv,race,att)
if proc then tc:CompleteProcedure() end
if ft==1 and c:IsOnField() and c:IsRelateToEffect(e) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
c:CancelToGrave(true)
if Duel.Equip(tp,c,tc)~=0 then
local e1=Effect.CreateEffect(tc)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(s.eqlimit)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(400)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_EQUIP)
e4:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e4:SetValue(s.efilter)
e4:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e4)
local e5=e4:Clone()
e5:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e5:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e5:SetValue(s.tgval)
c:RegisterEffect(e5)
else
c:CancelToGrave(false)
end
end
end
end
function s.eqlimit(e,c)
return e:GetOwner()==c
end
function s.tgval(e,re,rp)
return re:IsActiveType(TYPE_MONSTER+TYPE_SPELL) and rp==1-e:GetHandlerPlayer()
end
function s.efilter(e,re)
return re:IsActiveType(TYPE_MONSTER+TYPE_SPELL)
end