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856 lines (851 loc) · 24.2 KB
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#include <random>
#include <thread>
#include "single_mode.h"
#include "duelclient.h"
#include "game.h"
#include "data_manager.h"
namespace ygo {
intptr_t SingleMode::pduel = 0;
bool SingleMode::is_closing = false;
bool SingleMode::is_continuing = false;
Replay SingleMode::last_replay;
size_t SingleMode::last_replay_response_size = 0;
bool SingleMode::StartPlay() {
std::thread(SinglePlayThread).detach();
return true;
}
void SingleMode::StopPlay(bool is_exiting) {
is_closing = is_exiting;
is_continuing = false;
mainGame->actionSignal.Set();
mainGame->singleSignal.Set();
}
void SingleMode::SetResponse(unsigned char* resp, unsigned int len) {
if(!pduel)
return;
last_replay_response_size = last_replay.WriteResponse(resp, len);
set_responseb(pduel, resp);
}
int SingleMode::SinglePlayThread() {
const int start_lp = 8000;
const int start_hand = 5;
const int draw_count = 1;
mainGame->dInfo.Clear();
int opt = 0;
std::random_device rd;
ExtendedReplayHeader rh;
rh.base.id = REPLAY_ID_YRP2;
rh.base.version = PRO_VERSION;
rh.base.flag = REPLAY_UNIFORM | REPLAY_SINGLE_MODE;
rh.base.start_time = (uint32_t)std::time(nullptr);
for (auto& x : rh.seed_sequence)
x = rd();
std::seed_seq seed(rh.seed_sequence, rh.seed_sequence + SEED_COUNT);
std::mt19937 rnd(seed);
uint32_t duel_seed[SEED_COUNT]{};
for (auto& x : duel_seed)
x = rnd();
set_script_reader(DataManager::ScriptReaderEx);
set_card_reader(DataManager::CardReader);
set_message_handler(SingleMode::MessageHandler);
pduel = create_duel_v2(duel_seed);
set_player_info(pduel, 0, start_lp, start_hand, draw_count);
set_player_info(pduel, 1, start_lp, start_hand, draw_count);
mainGame->dInfo.lp[0] = start_lp;
mainGame->dInfo.lp[1] = start_lp;
mainGame->dInfo.start_lp = start_lp;
myswprintf(mainGame->dInfo.strLP[0], L"%d", mainGame->dInfo.lp[0]);
myswprintf(mainGame->dInfo.strLP[1], L"%d", mainGame->dInfo.lp[1]);
BufferIO::CopyWideString(mainGame->ebNickName->getText(), mainGame->dInfo.hostname);
mainGame->dInfo.clientname[0] = 0;
mainGame->dInfo.player_type = 0;
mainGame->dInfo.turn = 0;
if(mainGame->chkSinglePlayReturnDeckTop->isChecked())
opt |= DUEL_RETURN_DECK_TOP;
char filename[256]{};
int slen = 0;
if(mainGame->open_file) {
mainGame->open_file = false;
slen = BufferIO::EncodeUTF8(mainGame->open_file_name, filename);
if(!preload_script(pduel, filename)) {
wchar_t fname[256]{};
myswprintf(fname, L"./single/%ls", mainGame->open_file_name);
slen = BufferIO::EncodeUTF8(fname, filename);
if(!preload_script(pduel, filename))
slen = 0;
}
} else {
const wchar_t* name = mainGame->lstSinglePlayList->getListItem(mainGame->lstSinglePlayList->getSelected());
wchar_t fname[256]{};
myswprintf(fname, L"./single/%ls", name);
slen = BufferIO::EncodeUTF8(fname, filename);
if(!preload_script(pduel, filename))
slen = 0;
}
if(slen == 0) {
end_duel(pduel);
return 0;
}
mainGame->gMutex.lock();
mainGame->HideElement(mainGame->wSinglePlay);
mainGame->ClearCardInfo();
mainGame->wCardImg->setVisible(true);
mainGame->wInfos->setVisible(true);
mainGame->btnLeaveGame->setVisible(true);
mainGame->btnLeaveGame->setText(dataManager.GetSysString(1210));
mainGame->wPhase->setVisible(true);
mainGame->dField.Clear();
mainGame->dInfo.isFirst = true;
mainGame->dInfo.isStarted = true;
mainGame->dInfo.isFinished = false;
mainGame->dInfo.isSingleMode = true;
mainGame->device->setEventReceiver(&mainGame->dField);
mainGame->gMutex.unlock();
std::vector<unsigned char> engineBuffer;
engineBuffer.resize(SIZE_MESSAGE_BUFFER);
is_closing = false;
is_continuing = true;
int len = get_message(pduel, engineBuffer.data());
if (len > 0)
is_continuing = SinglePlayAnalyze(engineBuffer.data(), len);
last_replay.BeginRecord();
last_replay_response_size = 0;
last_replay.WriteHeader(rh);
uint16_t host_name[20]{};
BufferIO::CopyCharArray(mainGame->dInfo.hostname, host_name);
last_replay.WriteData(host_name, sizeof host_name, false);
uint16_t client_name[20]{};
BufferIO::CopyCharArray(mainGame->dInfo.clientname, client_name);
last_replay.WriteData(client_name, sizeof client_name, false);
last_replay.WriteInt32(start_lp, false);
last_replay.WriteInt32(start_hand, false);
last_replay.WriteInt32(draw_count, false);
last_replay.WriteInt32(opt, false);
last_replay.Write<uint16_t>(slen, false);
last_replay.WriteData(filename, slen, false);
last_replay.Flush();
start_duel(pduel, opt);
while (is_continuing) {
unsigned int result = process(pduel);
len = result & PROCESSOR_BUFFER_LEN;
if (len > 0) {
if (len > (int)engineBuffer.size())
engineBuffer.resize(len);
get_message(pduel, engineBuffer.data());
is_continuing = SinglePlayAnalyze(engineBuffer.data(), len);
}
}
last_replay.EndRecord();
mainGame->gMutex.lock();
time_t nowtime = std::time(nullptr);
wchar_t timetext[40];
std::wcsftime(timetext, sizeof timetext / sizeof timetext[0], L"%Y-%m-%d %H-%M-%S", std::localtime(&nowtime));
mainGame->ebRSName->setText(timetext);
if(!mainGame->chkAutoSaveReplay->isChecked()) {
mainGame->wReplaySave->setText(dataManager.GetSysString(1340));
mainGame->PopupElement(mainGame->wReplaySave);
mainGame->gMutex.unlock();
mainGame->replaySignal.Reset();
mainGame->replaySignal.Wait();
} else {
mainGame->actionParam = 1;
wchar_t msgbuf[256];
myswprintf(msgbuf, dataManager.GetSysString(1367), timetext);
mainGame->SetStaticText(mainGame->stACMessage, 310, mainGame->guiFont, msgbuf);
mainGame->PopupElement(mainGame->wACMessage, 20);
mainGame->gMutex.unlock();
mainGame->WaitFrameSignal(30);
}
if(mainGame->actionParam)
last_replay.SaveReplay(mainGame->ebRSName->getText());
end_duel(pduel);
if(!is_closing) {
mainGame->gMutex.lock();
mainGame->dInfo.isStarted = false;
mainGame->dInfo.isInDuel = false;
mainGame->dInfo.isFinished = true;
mainGame->dInfo.isSingleMode = false;
mainGame->gMutex.unlock();
mainGame->closeDoneSignal.Reset();
mainGame->closeSignal.Set();
mainGame->closeDoneSignal.Wait();
mainGame->gMutex.lock();
mainGame->ShowElement(mainGame->wSinglePlay);
mainGame->stTip->setVisible(false);
mainGame->device->setEventReceiver(&mainGame->menuHandler);
mainGame->gMutex.unlock();
if(mainGame->exit_on_return)
mainGame->device->closeDevice();
}
return 0;
}
bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) {
unsigned char* offset, * pbuf = msg;
int player, count;
while (pbuf - msg < (int)len) {
if(is_closing || !is_continuing)
return false;
offset = pbuf;
mainGame->dInfo.curMsg = BufferIO::Read<uint8_t>(pbuf);
switch (mainGame->dInfo.curMsg) {
case MSG_RETRY: {
if(last_replay_response_size) {
last_replay.RemoveData(last_replay_response_size);
last_replay_response_size = 0;
}
if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
mainGame->singleSignal.Reset();
mainGame->singleSignal.Wait();
}
break;
}
case MSG_HINT: {
/*int type = */BufferIO::Read<uint8_t>(pbuf);
player = BufferIO::Read<uint8_t>(pbuf);
/*int data = */BufferIO::Read<int32_t>(pbuf);
if(player == 0)
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_WIN: {
pbuf += 2;
DuelClient::ClientAnalyze(offset, pbuf - offset);
return false;
}
case MSG_SELECT_BATTLECMD: {
player = BufferIO::Read<uint8_t>(pbuf);
count = BufferIO::Read<uint8_t>(pbuf);
pbuf += count * 11;
count = BufferIO::Read<uint8_t>(pbuf);
pbuf += count * 8 + 2;
SinglePlayRefresh();
if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
mainGame->singleSignal.Reset();
mainGame->singleSignal.Wait();
}
break;
}
case MSG_SELECT_IDLECMD: {
player = BufferIO::Read<uint8_t>(pbuf);
count = BufferIO::Read<uint8_t>(pbuf);
pbuf += count * 7;
count = BufferIO::Read<uint8_t>(pbuf);
pbuf += count * 7;
count = BufferIO::Read<uint8_t>(pbuf);
pbuf += count * 7;
count = BufferIO::Read<uint8_t>(pbuf);
pbuf += count * 7;
count = BufferIO::Read<uint8_t>(pbuf);
pbuf += count * 7;
count = BufferIO::Read<uint8_t>(pbuf);
pbuf += count * 11 + 3;
SinglePlayRefresh();
if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
mainGame->singleSignal.Reset();
mainGame->singleSignal.Wait();
}
break;
}
case MSG_SELECT_EFFECTYN: {
player = BufferIO::Read<uint8_t>(pbuf);
pbuf += 12;
if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
mainGame->singleSignal.Reset();
mainGame->singleSignal.Wait();
}
break;
}
case MSG_SELECT_YESNO: {
player = BufferIO::Read<uint8_t>(pbuf);
pbuf += 4;
if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
mainGame->singleSignal.Reset();
mainGame->singleSignal.Wait();
}
break;
}
case MSG_SELECT_OPTION: {
player = BufferIO::Read<uint8_t>(pbuf);
count = BufferIO::Read<uint8_t>(pbuf);
pbuf += count * 4;
if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
mainGame->singleSignal.Reset();
mainGame->singleSignal.Wait();
}
break;
}
case MSG_SELECT_CARD:
case MSG_SELECT_TRIBUTE: {
player = BufferIO::Read<uint8_t>(pbuf);
pbuf += 3;
count = BufferIO::Read<uint8_t>(pbuf);
pbuf += count * 8;
if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
mainGame->singleSignal.Reset();
mainGame->singleSignal.Wait();
}
break;
}
case MSG_SELECT_UNSELECT_CARD: {
player = BufferIO::Read<uint8_t>(pbuf);
pbuf += 4;
count = BufferIO::Read<uint8_t>(pbuf);
pbuf += count * 8;
count = BufferIO::Read<uint8_t>(pbuf);
pbuf += count * 8;
if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
mainGame->singleSignal.Reset();
mainGame->singleSignal.Wait();
}
break;
}
case MSG_SELECT_CHAIN: {
player = BufferIO::Read<uint8_t>(pbuf);
count = BufferIO::Read<uint8_t>(pbuf);
pbuf += 9 + count * 14;
if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
mainGame->singleSignal.Reset();
mainGame->singleSignal.Wait();
}
break;
}
case MSG_SELECT_PLACE:
case MSG_SELECT_DISFIELD: {
player = BufferIO::Read<uint8_t>(pbuf);
pbuf += 5;
if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
mainGame->singleSignal.Reset();
mainGame->singleSignal.Wait();
}
break;
}
case MSG_SELECT_POSITION: {
player = BufferIO::Read<uint8_t>(pbuf);
pbuf += 5;
if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
mainGame->singleSignal.Reset();
mainGame->singleSignal.Wait();
}
break;
}
case MSG_SELECT_COUNTER: {
player = BufferIO::Read<uint8_t>(pbuf);
pbuf += 4;
count = BufferIO::Read<uint8_t>(pbuf);
pbuf += count * 9;
if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
mainGame->singleSignal.Reset();
mainGame->singleSignal.Wait();
}
break;
}
case MSG_SELECT_SUM: {
pbuf++;
player = BufferIO::Read<uint8_t>(pbuf);
pbuf += 6;
count = BufferIO::Read<uint8_t>(pbuf);
pbuf += count * 11;
count = BufferIO::Read<uint8_t>(pbuf);
pbuf += count * 11;
if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
mainGame->singleSignal.Reset();
mainGame->singleSignal.Wait();
}
break;
}
case MSG_SORT_CARD: {
player = BufferIO::Read<uint8_t>(pbuf);
count = BufferIO::Read<uint8_t>(pbuf);
pbuf += count * 7;
if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
mainGame->singleSignal.Reset();
mainGame->singleSignal.Wait();
}
break;
}
case MSG_CONFIRM_DECKTOP: {
player = BufferIO::Read<uint8_t>(pbuf);
count = BufferIO::Read<uint8_t>(pbuf);
pbuf += count * 7;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_CONFIRM_EXTRATOP: {
player = BufferIO::Read<uint8_t>(pbuf);
count = BufferIO::Read<uint8_t>(pbuf);
pbuf += count * 7;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_CONFIRM_CARDS: {
player = BufferIO::Read<uint8_t>(pbuf);
pbuf += 1;
count = BufferIO::Read<uint8_t>(pbuf);
pbuf += count * 7;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_SHUFFLE_DECK: {
player = BufferIO::Read<uint8_t>(pbuf);
DuelClient::ClientAnalyze(offset, pbuf - offset);
SinglePlayRefreshDeck(player);
break;
}
case MSG_SHUFFLE_HAND: {
/*int oplayer = */BufferIO::Read<uint8_t>(pbuf);
count = BufferIO::Read<uint8_t>(pbuf);
pbuf += count * 4;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_SHUFFLE_EXTRA: {
player = BufferIO::Read<uint8_t>(pbuf);
count = BufferIO::Read<uint8_t>(pbuf);
pbuf += count * 4;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_REFRESH_DECK: {
pbuf++;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_SWAP_GRAVE_DECK: {
player = BufferIO::Read<uint8_t>(pbuf);
DuelClient::ClientAnalyze(offset, pbuf - offset);
SinglePlayRefreshGrave(player);
break;
}
case MSG_REVERSE_DECK: {
DuelClient::ClientAnalyze(offset, pbuf - offset);
SinglePlayRefreshDeck(0);
SinglePlayRefreshDeck(1);
break;
}
case MSG_DECK_TOP: {
pbuf += 6;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_SHUFFLE_SET_CARD: {
pbuf++;
count = BufferIO::Read<uint8_t>(pbuf);
pbuf += count * 8;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_NEW_TURN: {
player = BufferIO::Read<uint8_t>(pbuf);
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_NEW_PHASE: {
pbuf += 2;
DuelClient::ClientAnalyze(offset, pbuf - offset);
SinglePlayRefresh();
break;
}
case MSG_MOVE: {
int pc = pbuf[4];
int pl = pbuf[5];
/*int ps = pbuf[6];*/
/*int pp = pbuf[7];*/
int cc = pbuf[8];
int cl = pbuf[9];
int cs = pbuf[10];
/*int cp = pbuf[11];*/
pbuf += 16;
DuelClient::ClientAnalyze(offset, pbuf - offset);
if(cl && !(cl & LOCATION_OVERLAY) && (pl != cl || pc != cc))
SinglePlayRefreshSingle(cc, cl, cs);
break;
}
case MSG_POS_CHANGE: {
pbuf += 9;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_SET: {
pbuf += 8;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_SWAP: {
pbuf += 16;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_FIELD_DISABLED: {
pbuf += 4;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_SUMMONING: {
pbuf += 8;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_SUMMONED: {
DuelClient::ClientAnalyze(offset, pbuf - offset);
SinglePlayRefresh();
break;
}
case MSG_SPSUMMONING: {
pbuf += 8;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_SPSUMMONED: {
DuelClient::ClientAnalyze(offset, pbuf - offset);
SinglePlayRefresh();
break;
}
case MSG_FLIPSUMMONING: {
pbuf += 8;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_FLIPSUMMONED: {
DuelClient::ClientAnalyze(offset, pbuf - offset);
SinglePlayRefresh();
break;
}
case MSG_CHAINING: {
pbuf += 16;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_CHAINED: {
pbuf++;
DuelClient::ClientAnalyze(offset, pbuf - offset);
SinglePlayRefresh();
break;
}
case MSG_CHAIN_SOLVING: {
pbuf++;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_CHAIN_SOLVED: {
pbuf++;
DuelClient::ClientAnalyze(offset, pbuf - offset);
SinglePlayRefresh();
break;
}
case MSG_CHAIN_END: {
DuelClient::ClientAnalyze(offset, pbuf - offset);
SinglePlayRefresh();
SinglePlayRefreshDeck(0);
SinglePlayRefreshDeck(1);
break;
}
case MSG_CHAIN_NEGATED: {
pbuf++;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_CHAIN_DISABLED: {
pbuf++;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_CARD_SELECTED:
case MSG_RANDOM_SELECTED: {
player = BufferIO::Read<uint8_t>(pbuf);
count = BufferIO::Read<uint8_t>(pbuf);
pbuf += count * 4;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_BECOME_TARGET: {
count = BufferIO::Read<uint8_t>(pbuf);
pbuf += count * 4;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_DRAW: {
player = BufferIO::Read<uint8_t>(pbuf);
count = BufferIO::Read<uint8_t>(pbuf);
pbuf += count * 4;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_DAMAGE: {
pbuf += 5;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_RECOVER: {
pbuf += 5;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_EQUIP: {
pbuf += 8;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_LPUPDATE: {
pbuf += 5;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_UNEQUIP: {
pbuf += 4;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_CARD_TARGET: {
pbuf += 8;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_CANCEL_TARGET: {
pbuf += 8;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_PAY_LPCOST: {
pbuf += 5;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_ADD_COUNTER: {
pbuf += 7;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_REMOVE_COUNTER: {
pbuf += 7;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_ATTACK: {
pbuf += 8;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_BATTLE: {
pbuf += 26;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_ATTACK_DISABLED: {
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_DAMAGE_STEP_START: {
DuelClient::ClientAnalyze(offset, pbuf - offset);
SinglePlayRefresh();
break;
}
case MSG_DAMAGE_STEP_END: {
DuelClient::ClientAnalyze(offset, pbuf - offset);
SinglePlayRefresh();
break;
}
case MSG_MISSED_EFFECT: {
pbuf += 8;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_TOSS_COIN: {
player = BufferIO::Read<uint8_t>(pbuf);
count = BufferIO::Read<uint8_t>(pbuf);
pbuf += count;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_TOSS_DICE: {
player = BufferIO::Read<uint8_t>(pbuf);
count = BufferIO::Read<uint8_t>(pbuf);
pbuf += count;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_ROCK_PAPER_SCISSORS: {
player = BufferIO::Read<uint8_t>(pbuf);
if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
mainGame->singleSignal.Reset();
mainGame->singleSignal.Wait();
}
break;
}
case MSG_HAND_RES: {
pbuf += 1;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_ANNOUNCE_RACE: {
player = BufferIO::Read<uint8_t>(pbuf);
pbuf += 5;
if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
mainGame->singleSignal.Reset();
mainGame->singleSignal.Wait();
}
break;
}
case MSG_ANNOUNCE_ATTRIB: {
player = BufferIO::Read<uint8_t>(pbuf);
pbuf += 5;
if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
mainGame->singleSignal.Reset();
mainGame->singleSignal.Wait();
}
break;
}
case MSG_ANNOUNCE_CARD:
case MSG_ANNOUNCE_NUMBER: {
player = BufferIO::Read<uint8_t>(pbuf);
count = BufferIO::Read<uint8_t>(pbuf);
pbuf += 4 * count;
if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
mainGame->singleSignal.Reset();
mainGame->singleSignal.Wait();
}
break;
}
case MSG_CARD_HINT: {
pbuf += 9;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_PLAYER_HINT: {
pbuf += 6;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_TAG_SWAP: {
player = pbuf[0];
pbuf += pbuf[2] * 4 + pbuf[4] * 4 + 9;
DuelClient::ClientAnalyze(offset, pbuf - offset);
SinglePlayRefreshDeck(player);
SinglePlayRefreshExtra(player);
break;
}
case MSG_MATCH_KILL: {
pbuf += 4;
break;
}
case MSG_RELOAD_FIELD: {
pbuf++;
for(int p = 0; p < 2; ++p) {
pbuf += 4;
for(int seq = 0; seq < 7; ++seq) {
int val = BufferIO::Read<uint8_t>(pbuf);
if(val)
pbuf += 2;
}
for(int seq = 0; seq < 8; ++seq) {
int val = BufferIO::Read<uint8_t>(pbuf);
if(val)
pbuf++;
}
pbuf += 6;
}
count = BufferIO::Read<uint8_t>(pbuf);
pbuf += count * 15;
DuelClient::ClientAnalyze(offset, pbuf - offset);
SinglePlayReload();
mainGame->gMutex.lock();
mainGame->dField.RefreshAllCards();
mainGame->gMutex.unlock();
break;
}
case MSG_AI_NAME: {
char namebuf[SIZE_AI_NAME]{};
wchar_t wname[20]{};
int name_len = BufferIO::Read<uint16_t>(pbuf);
if (name_len + 1 <= (int)sizeof namebuf) {
std::memcpy(namebuf, pbuf, name_len);
namebuf[name_len] = 0;
}
pbuf += name_len + 1;
BufferIO::DecodeUTF8(namebuf, wname);
BufferIO::CopyCharArray(wname, mainGame->dInfo.clientname);
break;
}
case MSG_SHOW_HINT: {
char msgbuf[SIZE_HINT_MSG]{};
wchar_t msg[SIZE_HINT_MSG]{};
int msg_len = BufferIO::Read<uint16_t>(pbuf);
if (msg_len + 1 <= (int)sizeof msgbuf) {
std::memcpy(msgbuf, pbuf, msg_len);
msgbuf[msg_len] = 0;
}
pbuf += msg_len + 1;
BufferIO::DecodeUTF8(msgbuf, msg);
mainGame->gMutex.lock();
mainGame->SetStaticText(mainGame->stMessage, 310, mainGame->guiFont, msg);
mainGame->PopupElement(mainGame->wMessage);
mainGame->gMutex.unlock();
mainGame->actionSignal.Reset();
mainGame->actionSignal.Wait();
break;
}
}
}
return is_continuing;
}
inline void SingleMode::ReloadLocation(int player, int location, int flag, std::vector<unsigned char>& queryBuffer) {
query_field_card(pduel, player, location, flag, queryBuffer.data(), 0);
mainGame->dField.UpdateFieldCard(mainGame->LocalPlayer(player), location, queryBuffer.data());
}
void SingleMode::SinglePlayRefresh(int flag) {
std::vector<unsigned char> queryBuffer;
queryBuffer.resize(SIZE_QUERY_BUFFER);
ReloadLocation(0, LOCATION_MZONE, flag, queryBuffer);
ReloadLocation(1, LOCATION_MZONE, flag, queryBuffer);
ReloadLocation(0, LOCATION_SZONE, flag, queryBuffer);
ReloadLocation(1, LOCATION_SZONE, flag, queryBuffer);
ReloadLocation(0, LOCATION_HAND, flag, queryBuffer);
ReloadLocation(1, LOCATION_HAND, flag, queryBuffer);
}
void SingleMode::SingleRefreshLocation(int player, int location, int flag) {
std::vector<unsigned char> queryBuffer;
queryBuffer.resize(SIZE_QUERY_BUFFER);
ReloadLocation(player, location, flag, queryBuffer);
}
inline void SingleMode::SinglePlayRefreshHand(int player, int flag) {
SingleRefreshLocation(player, LOCATION_HAND, flag);
}
inline void SingleMode::SinglePlayRefreshGrave(int player, int flag) {
SingleRefreshLocation(player, LOCATION_GRAVE, flag);
}
inline void SingleMode::SinglePlayRefreshDeck(int player, int flag) {
SingleRefreshLocation(player, LOCATION_DECK, flag);
}
inline void SingleMode::SinglePlayRefreshExtra(int player, int flag) {
SingleRefreshLocation(player, LOCATION_EXTRA, flag);
}
void SingleMode::SinglePlayRefreshSingle(int player, int location, int sequence, int flag) {
unsigned char queryBuffer[0x1000];
/*int len = */query_card(pduel, player, location, sequence, flag, queryBuffer, 0);
mainGame->dField.UpdateCard(mainGame->LocalPlayer(player), location, sequence, queryBuffer);
}
void SingleMode::SinglePlayReload() {
std::vector<unsigned char> queryBuffer;
queryBuffer.resize(SIZE_QUERY_BUFFER);
unsigned int flag = 0xffdfff;
ReloadLocation(0, LOCATION_MZONE, flag, queryBuffer);
ReloadLocation(1, LOCATION_MZONE, flag, queryBuffer);
ReloadLocation(0, LOCATION_SZONE, flag, queryBuffer);
ReloadLocation(1, LOCATION_SZONE, flag, queryBuffer);
ReloadLocation(0, LOCATION_HAND, flag, queryBuffer);
ReloadLocation(1, LOCATION_HAND, flag, queryBuffer);
ReloadLocation(0, LOCATION_DECK, flag, queryBuffer);
ReloadLocation(1, LOCATION_DECK, flag, queryBuffer);
ReloadLocation(0, LOCATION_EXTRA, flag, queryBuffer);
ReloadLocation(1, LOCATION_EXTRA, flag, queryBuffer);
ReloadLocation(0, LOCATION_GRAVE, flag, queryBuffer);
ReloadLocation(1, LOCATION_GRAVE, flag, queryBuffer);
ReloadLocation(0, LOCATION_REMOVED, flag, queryBuffer);
ReloadLocation(1, LOCATION_REMOVED, flag, queryBuffer);
}
uint32_t SingleMode::MessageHandler(intptr_t fduel, uint32_t type) {
char msgbuf[1024];
get_log_message(fduel, msgbuf);
mainGame->AddDebugMsg(msgbuf);
return 0;
}
}