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# ─── Game assets (never committed) ────────────────────────────────────────
# Symlinks to and copies of the original game, extracted asset bytes, golden
# screenshots derived from running the original. None of this is mine to ship.
vendor/
docs/decompiled/
docs/findings/**/golden/
tests/golden/**/*.png
tests/golden/**/*.jpg
tests/golden/**/*.bmp
tests/golden/**/*.bin
tests/golden/**/*.wav
# Scenario goldens — rendered by either opensummoners.exe or the retail exe via
# Frida, both of which embed Fortune Summoners textures we may not redistribute.
# scenario.yaml + trace.jsonl ship; golden/ is regenerated locally via
# `tools/scenario-test.py <name> --bless`.
tests/scenarios/**/golden/
tests/scenarios/**/golden-retail/
# ─── Ghidra projects (large, contain analysis state derived from original) ─
ghidra/projects/
ghidra/*.rep/
ghidra/*.gpr
ghidra/*.lock
*.gpr.lock
*.gpr.lock~
# ─── Build outputs ────────────────────────────────────────────────────────
build/
result
result-*
*.o
*.d
*.obj
*.exe
*.dll
*.pdb
*.ilk
*.map
# ─── Python caches ────────────────────────────────────────────────────────
__pycache__/
*.pyc
.pytest_cache/
.mypy_cache/
.ruff_cache/
# ─── Cache / runtime ──────────────────────────────────────────────────────
.cache/
# ─── Test runs (output of tools/smoke-test.py et al) ──────────────────────
runs/
# ─── Per-user Claude Code permission grants + runtime state ──────────────
.claude/settings.local.json
.claude/scheduled_tasks.lock
.claude/worktrees/
# ─── Editor/OS ────────────────────────────────────────────────────────────
.idea/
.vscode/
*.swp
*.swo
.DS_Store
imgui.ini
# game-generated logs (written when running the exe from the repo root)
/fs_boot.log
/fs_warning.log
# vamap: cross-edition VA map — derived from the user's binaries, regenerate via
# tools/vamap/gen_vamap.sh. Tool + README are tracked; the data is not.
docs/vamap/*.jsonl
docs/vamap/*.csv