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v1.0.4

  • Fixes a regression introduced in v1.0.3 that broke stacking and align with surface behaviour.

  • !== v1.0.3 has been withdrawn due to this issue. Please use v1.0.4. ==!

v1.0.3 - WITHDRAWN

  • !== This release was withdrawn due to a regression affecting placement behaviour. Do not use this version. ==!

Tool

  • Placement now respects prefab stages and parents objects correctly.
  • Reorganise PaletteOptionsOverlay UI.
  • Remove SnapToGrid toggle.
  • Optimise scene view raycast for performance.
  • Support native grid and rotation angle snapping.
  • Expose mouse move threshold and max raycast distance in ToolSettings
  • Add contact and links section to ToolSettings.
  • Add indent block and link label helper methods.

Docs

  • Fix broken links.
  • Move repo level docs into new _NoShip folder.
  • Update images.
  • Tighten feature description.
  • Remove references to custom snapping.

v1.0.2

  • Fixed bug generating empty collections when creating collection from folder.
  • Improved tool state messaging when creating collections with manager window.
  • New shortcut buttons added to options overlay when palette is closed.
  • Per window scaling options added to tool settings menu.

v1.0.1

  • Resolved error being thrown by properly queuing calls to Asset Database.
  • Line mode spacing minimum now 0 instead of 1.
  • Fixed issue with preexisting collections in folder not being auto recognised.

v1.0.0

  • Initial Release

  • Core features.

    • Prefab Collections:
      Collections of prefabs can be created via the project windows context menu, or from the Collections Manager Window.

    • Palette Window:
      Window to browse prefab collections and select prefabs via their thumbnails.

    • Scene View Overlay:
      Overlay UI for changing global placement settings, switching Placement Modes and customising their settings directly in the Scene View.

    • Visual Placer:
      When the tool is active, a target reticle will appear in the scene view, following your mouse to show where the prefab will be placed based on the current mode and settings.

    • Placement Modes:
      Swap between unique placement behaviors with their own set of options, all in the scene view overlay.

    • Configurable:
      Customise tool-wide settings in the Tool Settings window. Adjust the palettes’ scale, overlay size, placer colour, placer physics layer and more.

    • Undo/Redo Integration:
      Instantiated prefabs are integrated into Unitys native Undo/Redo system.

    • Extendable:
      Built with a modular, state-based design, making it easy to add new placement modes. see Developers.md for detailed guidance.

  • Modes

    • Single PrefabMode
    • Line Mode