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Fixes a regression introduced in v1.0.3 that broke stacking and align with surface behaviour.
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!== v1.0.3 has been withdrawn due to this issue. Please use v1.0.4. ==!
- !== This release was withdrawn due to a regression affecting placement behaviour. Do not use this version. ==!
Tool
- Placement now respects prefab stages and parents objects correctly.
- Reorganise PaletteOptionsOverlay UI.
- Remove SnapToGrid toggle.
- Optimise scene view raycast for performance.
- Support native grid and rotation angle snapping.
- Expose mouse move threshold and max raycast distance in ToolSettings
- Add contact and links section to ToolSettings.
- Add indent block and link label helper methods.
Docs
- Fix broken links.
- Move repo level docs into new _NoShip folder.
- Update images.
- Tighten feature description.
- Remove references to custom snapping.
- Fixed bug generating empty collections when creating collection from folder.
- Improved tool state messaging when creating collections with manager window.
- New shortcut buttons added to options overlay when palette is closed.
- Per window scaling options added to tool settings menu.
- Resolved error being thrown by properly queuing calls to Asset Database.
- Line mode spacing minimum now 0 instead of 1.
- Fixed issue with preexisting collections in folder not being auto recognised.
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Initial Release
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Core features.
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Prefab Collections:
Collections of prefabs can be created via the project windows context menu, or from theCollections Manager Window. -
Palette Window:
Window to browse prefab collections and select prefabs via their thumbnails. -
Scene View Overlay:
Overlay UI for changing global placement settings, switching Placement Modes and customising their settings directly in the Scene View. -
Visual Placer:
When the tool is active, a target reticle will appear in the scene view, following your mouse to show where the prefab will be placed based on the current mode and settings. -
Placement Modes:
Swap between unique placement behaviors with their own set of options, all in the scene view overlay. -
Configurable:
Customise tool-wide settings in the Tool Settings window. Adjust the palettes’ scale, overlay size, placer colour, placer physics layer and more. -
Undo/Redo Integration:
Instantiated prefabs are integrated into Unitys native Undo/Redo system. -
Extendable:
Built with a modular, state-based design, making it easy to add new placement modes. see Developers.md for detailed guidance.
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Modes
- Single PrefabMode
- Line Mode