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59 lines (51 loc) · 1.34 KB
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# ============================================================================
# CRITICAL: never commit game-derived files (Kingdom Two Crowns IP).
# Everyone who uses KingdomMod must own the game; we generate these locally.
# ============================================================================
# Generated IL2CPP interop / proxy assemblies (contain game IP)
refs/
src/**/_local/
**/Il2Cpp*.dll
**/Il2CppInterop*.dll
**/Assembly-CSharp*.dll
# Raw game files that may get copied during dumping
**/GameAssembly.dll
**/global-metadata.dat
**/*.assets
**/*.resource
**/*.resS
# Il2CppDumper / Cpp2IL output (class surface dump = derived from game)
docs/_generated/
**/DummyDll/
**/dump.cs
**/il2cpp.h
**/script.json
**/stringliteral.json
# Downloaded third-party tools (re-fetched by tools/install.ps1)
build/
build/_tools/
build/asset-designer/
installer/patched-cpp2il/
# Preserved game snapshots (global-metadata.dat / GameAssembly.dll) — game IP,
# local insurance only, NEVER redistribute.
build/_gamesnapshot/
build/save-backups/
# .NET build output
bin/
obj/
*.user
artifacts/
__pycache__/
*.pyc
# Local release/build payloads. The MSI builds KingdomMod DLLs on the target
# machine; dist/ is only a local convenience cache.
dist/*
!dist/.gitkeep
KingdomModMsi-BuildAndInstall.log
# OS / editor
.claude/
.vs/
.idea/
*.swp
Thumbs.db
desktop.ini