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voice input method #686

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@DreadKnight

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@DreadKnight

Eventually there should be a way of playing by using voice inputs.
There's a Javascript API supported in Chrome for desktop and android already that can be put to good use.
For example movement radius of active unit could show the chess like coordinates (same ones displayed when hovering the round marker) for picking new location or viable targets when abilities are selected. Other voice commands would be to cancel or toggle selected ability, skip turn or delay and even enter chat mode to input text (provided voice chat won't be an option between the 2-4 players).
Eventually voice chat could also be used in pre-match or even game's main menu, which could allow for touchless arcades, playing while having hands busy doing some activity like knighting or as an accessibility option for the less fortunate players that sadly don't have that many options when it comes to gaming.

This would be suitable in single player or online multiplayer mainly. While also usable in hotseat, it could cause turn violation as long as players aren't accurately distinguished by voice, having gameplay commands restricted to own turns.

http://updates.html5rocks.com/2013/01/Voice-Driven-Web-Apps-Introduction-to-the-Web-Speech-API

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    audioThis involves sfx, voice acting or composingbrainstormStill need to figure out details about thiscodingThis issue requires some programming

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