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Hyper quality but still efficient model LOD logic #13

@mcmonkey4eva

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@mcmonkey4eva

So there's something I think some high end engines might do (I saw effects that might be this in GTAV)...

What if LOD'd objects, instead of or in addition to having some cheap one-off set of textures to apply,
had a sprite-ish prerender from the player's view, updated once per (given number of frames, or real-time duration).

This would involve:

  • A texture for every model to placeholder it (can be fairly small) (Possibly in an array for mass-rendering?)
  • A spriting system of some form (Possibly mass-rendered if possible)
  • A significant update detector, probably with a minimum time duration (Player moves relative to object, or object moves relative to player...)
  • A system to determine what LOD mode to use in any given situation (cross-trick LOD (what we already use), this new system, or no LOD effects)

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