Expected behavior
One unit should not be able to recover another resource once it has reached the maximum of its carrying capacity
Actual behavior
if a unit has reached its maximum rate of recoverable resources with one resource type, it should not be able to fill its bag with another resource.
You can see the extreme case on this screenshot:

For me, the 100 bouncers should be able to recover only 40k of loot
Steps to reproduce the behavior
Make a fight where you loot more than the value of the carry of the units attribute
Expected behavior
One unit should not be able to recover another resource once it has reached the maximum of its carrying capacity
Actual behavior
if a unit has reached its maximum rate of recoverable resources with one resource type, it should not be able to fill its bag with another resource.

You can see the extreme case on this screenshot:
For me, the 100 bouncers should be able to recover only 40k of loot
Steps to reproduce the behavior
Make a fight where you loot more than the value of the carry of the units attribute