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Units can loot up to 3 times their carry attribute (the max for each resource) #92

@pjd79

Description

@pjd79

Expected behavior

One unit should not be able to recover another resource once it has reached the maximum of its carrying capacity

Actual behavior

if a unit has reached its maximum rate of recoverable resources with one resource type, it should not be able to fill its bag with another resource.
You can see the extreme case on this screenshot:
Fight

For me, the 100 bouncers should be able to recover only 40k of loot

Steps to reproduce the behavior

Make a fight where you loot more than the value of the carry of the units attribute

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