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Actions

GAIGResearch edited this page Jan 23, 2020 · 11 revisions

Here is a list of Actions that can be executed in the game. They can be categorized as follows:

Unit Actions

  • Dash: move (optional) + attack (optional)

    • Units: warrior, rider, archer, swordsman, boat, ship and battleship.
  • Escape: move (optional) + attack (optional) + move (optional, if attack happened and this unit is alive)

    • Units: rider.
  • Persist: move (optional) + attack (optional) [+ attack (optional, while alive)]

    • Units: knight.
  • Move only: move

    • Units: mind bender
  • Convert: convert

    • Units: mind bender
  • Heal: heal

    • Units: mind bender
  • Upgrade boat to ship: move (optional) + attack (optional) + upgrade

    • Units: boat
  • Upgrade ship to battleship: move (optional) + attack (optional) + upgrade

    • Units: ship
  • Capture: capture (starting in city or village)

    • Units: all
  • Heal: actively, or passively (if no actions done that turn)

    • Units: all
  • Disband: removes a unit for half its prize (giant: 5 stars)

    • Units: all
  • Examine: exploits ruins (starting in ruins)

City Actions

  • Fishing

    • On tile with fish resource
    • +1 population
  • Whaling

    • On tile with whales resource
    • +10 instant stars
  • Build port

    • On a shallow water tile
    • +2 population
  • Build mine:

    • On a mountain with ore tile
    • +2 population
  • Build forge

    • On field tiles (may have resources, but no buildings. Next to mines.)
    • +2 population per adjacent mine.
    • If build next to enemy mines, reduces city population (investigate?)
  • Gathering

    • On tile with fruit resource
    • +1 population
  • Farming

    • On a tile with crop
    • +2 population
  • Windmill

    • On field tiles (may have resources, but no buildings. Next to farms.)
    • Only one windmill allowed per city
    • +1 population per adjacent farm.
  • Build road

    • On any tile that is not mountain or water tile.
    • Can't be destroyed.
  • Build custom house

    • On field tiles (may have resources, but no buildings. Next to ports.)
    • +2 stars per nearby port
    • Only one custom house per city
  • Hunting

    • On a tile with animal resource
    • +1 population
  • Clear forest

    • On a tile with a forest, which is transformed into a field
    • Animal resources get destroyed.
    • +2 instante stars
  • Build Lumber Hut

    • On a tile with a forest
    • +1 population
  • Build sawmill

    • On field tiles (may have resources, but no buildings. Next to a lumber hut.)
    • +1 population per nearby lumber hut.
    • Only one sawmill per city
  • Grow Forest:

    • On a free field (may have resources, but no buildings).
    • Transforms empty field into a forest.
  • Build temple. All give 100 points of score (growing with turns) and +1 population. Destroys resources. Types:

    • Temple: On any free tile (with no building).
    • Water temple: On any water tile (with no port).
    • Mountain temple: On any mountain tile (with no mine).
    • Forest temple: On any free forest (with no lumber hut).
  • Destroy: removes any building from the city

  • Burn forest: transforms a forest (with no building) into a tile with crops

  • Create: creates unit

Special Ad-hoc Actions

  • Upgrade: converts unit in Veteran when killing 3 units

    • Units: all
    • Notes: this action is always available when 3 units have been killed. It doesn't stop any other action.
  • City Level up: levels up a city

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