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Actions
Here is a list of Actions that can be executed in the game. They can be categorized as follows:
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Dash: move (optional) + attack (optional)
- Units: warrior, rider, archer, swordsman, boat, ship and battleship.
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Escape: move (optional) + attack (optional) + move (optional, if attack happened and this unit is alive)
- Units: rider.
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Persist: move (optional) + attack (optional) [+ attack (optional, while alive)]
- Units: knight.
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Move only: move
- Units: mind bender
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Convert: convert
- Units: mind bender
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Heal: heal
- Units: mind bender
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Upgrade boat to ship: move (optional) + attack (optional) + upgrade
- Units: boat
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Upgrade ship to battleship: move (optional) + attack (optional) + upgrade
- Units: ship
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Capture: capture (starting in city or village)
- Units: all
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Heal: actively, or passively (if no actions done that turn)
- Units: all
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Disband: removes a unit for half its prize (giant: 5 stars)
- Units: all
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Examine: exploits ruins (starting in ruins)
- Units: all
- Notes: A random boost is given from here: https://polytopia.fandom.com/wiki/Ruins
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Fishing
- On tile with fish resource
- +1 population
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Whaling
- On tile with whales resource
- +10 instant stars
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Build port
- On a shallow water tile
- +2 population
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Build mine:
- On a mountain with ore tile
- +2 population
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Build forge
- On field tiles (may have resources, but no buildings. Next to mines.)
- +2 population per adjacent mine.
- If build next to enemy mines, reduces city population (investigate?)
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Gathering
- On tile with fruit resource
- +1 population
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Farming
- On a tile with crop
- +2 population
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Windmill
- On field tiles (may have resources, but no buildings. Next to farms.)
- Only one windmill allowed per city
- +1 population per adjacent farm.
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Build road
- On any tile that is not mountain or water tile.
- Can't be destroyed.
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Build custom house
- On field tiles (may have resources, but no buildings. Next to ports.)
- +2 stars per nearby port
- Only one custom house per city
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Hunting
- On a tile with animal resource
- +1 population
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Clear forest
- On a tile with a forest, which is transformed into a field
- Animal resources get destroyed.
- +2 instante stars
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Build Lumber Hut
- On a tile with a forest
- +1 population
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Build sawmill
- On field tiles (may have resources, but no buildings. Next to a lumber hut.)
- +1 population per nearby lumber hut.
- Only one sawmill per city
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Grow Forest:
- On a free field (may have resources, but no buildings).
- Transforms empty field into a forest.
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Build temple. All give 100 points of score (growing with turns) and +1 population. Destroys resources. Types:
- Temple: On any free tile (with no building).
- Water temple: On any water tile (with no port).
- Mountain temple: On any mountain tile (with no mine).
- Forest temple: On any free forest (with no lumber hut).
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Destroy: removes any building from the city
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Burn forest: transforms a forest (with no building) into a tile with crops
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Create: creates unit
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Upgrade: converts unit in Veteran when killing 3 units
- Units: all
- Notes: this action is always available when 3 units have been killed. It doesn't stop any other action.
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City Level up: levels up a city
- Units: cities
- Notes: prompts the player with a choice between two upgrades. See https://polytopia.fandom.com/wiki/Cities