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ExportGodot.yaml
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140 lines (134 loc) · 3.83 KB
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name: "Export Godot"
on:
workflow_call:
workflow_dispatch:
push:
branches:
- release
- staging
env:
BUTLER_API_KEY: ${{ secrets.BUTLER_API_KEY }}
ITCHIO_USERNAME: ${{ secrets.ITCHIO_USERNAME }}
ITCHIO_GAME: ${{ secrets.ITCHIO_GAME }}
git_branch: ${{ github.ref_name }}
jobs:
export-linux:
name: Linux Export
runs-on: ubuntu-latest
container: registry.gitlab.com/greenfox/godot-build-automation:latest
steps:
- name: Checkout
uses: actions/checkout@v4
with:
lfs: false
- name: Load .env file
run: cat .env >> "$GITHUB_ENV"
- name: Make run executable
run: chmod +x run
- run: ./run prepare:ci
- run: ./run export:linux
- name: Push to itch.io
if: github.ref_name == 'release'
run: ./run push:linux
- name: Upload Linux Artifact
uses: actions/upload-artifact@v4
with:
name: linux
path: build/linux
- name: Releases
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: build/linux/*
tag: linux
file_glob: true
overwrite: true
export-win:
name: Windows Export
runs-on: ubuntu-latest
container: registry.gitlab.com/greenfox/godot-build-automation:latest
steps:
- name: Checkout
uses: actions/checkout@v4
with:
lfs: false
- name: Load .env file
run: cat .env >> "$GITHUB_ENV"
- name: Make run executable
run: chmod +x run
- run: ./run prepare:ci
- run: ./run export:windows
- name: Push to itch.io
if: github.ref_name == 'release'
run: ./run push:windows
- name: Artifact
uses: actions/upload-artifact@v4
with:
name: windows
path: build/windows
- name: Releases
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: build/windows/*
tag: windows
file_glob: true
overwrite: true
export-osx:
name: OSX Export
runs-on: ubuntu-latest
container: registry.gitlab.com/greenfox/godot-build-automation:latest
steps:
- name: Checkout
uses: actions/checkout@v4
with:
lfs: false
- name: Load .env file
run: cat .env >> "$GITHUB_ENV"
- name: Make run executable
run: chmod +x run
- run: ./run prepare:ci
- run: ./run export:osx
- name: Push to itch.io
if: github.ref_name == 'release'
run: ./run push:osx
- name: Artifact
uses: actions/upload-artifact@v4
with:
name: macos-build
path: build/osx
retention-days: 30
- name: Upload macOS Release
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: build/osx/*
tag: osx
file_glob: true
overwrite: true
export-web:
name: Web Export
runs-on: ubuntu-latest
container: registry.gitlab.com/greenfox/godot-build-automation:latest
steps:
- name: Checkout
uses: actions/checkout@v4
with:
lfs: false
- name: Load .env file
run: cat .env >> "$GITHUB_ENV"
- name: Make run executable
run: chmod +x run
- run: ./run prepare:ci
- run: ./run export:web
- name: Push to itch.io
if: github.ref_name == 'release'
run: ./run push:web
- name: Deploy to GitHub Pages 🚀
uses: JamesIves/github-pages-deploy-action@v4
with:
token: ${{ secrets.GITHUB_TOKEN }}
branch: gh-pages
folder: build/web
target-folder: ${{ github.ref_name == 'release' && '' || github.ref_name }}
clean: false