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Description
Description
Handles physical bullets, hitscan raycasting, ammo management (clips & reserves), reloading logic, smart-aiming, and fire rates.
How to use the extension
How to use:
- Add the Firebullet3D behavior to your Gun object.
- Configure properties (Clip Size, Fire Rate, Reload Time, etc.).
- In your Events, use the "Is Gun Ready To Fire?" condition.
- Use the "Spawn Bullet" or "Shoot Hitscan Ray" actions to fire.
- Use "Reload Gun" action when the R key is pressed.
Checklist
- I've followed all of the best practices.
- I confirm that this extension can be integrated to this GitHub repository, distributed and MIT licensed.
- I am aware that the extension may be updated by anyone, and do not need my explicit consent to do so.
Example file
Extension file
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