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New Extension: FireBullet3D Weapon System #1971

@pokeunite

Description

@pokeunite

FireBullet3D.zip

Description

Handles physical bullets, hitscan raycasting, ammo management (clips & reserves), reloading logic, smart-aiming, and fire rates.

How to use the extension

How to use:

  1. Add the Firebullet3D behavior to your Gun object.
  2. Configure properties (Clip Size, Fire Rate, Reload Time, etc.).
  3. In your Events, use the "Is Gun Ready To Fire?" condition.
  4. Use the "Spawn Bullet" or "Shoot Hitscan Ray" actions to fire.
  5. Use "Reload Gun" action when the R key is pressed.

Checklist

  • I've followed all of the best practices.
  • I confirm that this extension can be integrated to this GitHub repository, distributed and MIT licensed.
  • I am aware that the extension may be updated by anyone, and do not need my explicit consent to do so.

Example file

game.zip

Extension file

FireBullet3D.zip

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