Overhaul heuristic of calculating edge travel speed #1994
rabidllama
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Feature discussion
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The code that attempts to take into account acceleration has issues (such as short segments) which sometimes sends routes off of a more logical path.
The code needs to either be reworked, or a different method implemented that would reduce travel speeds to a more realistic value than the default of assuming that the vehicle is immediately travelling at maximum possible speed as soon as it enters an edge.
Possible alternatives include:
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