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Update README.md
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README.md

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@@ -37,21 +37,22 @@ Welcome to TheGoatGod's Mod Compilation. Currently contains just under 400 mods,
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I hope to start the merging process soon with a bunch of prs. the goal is to bring down the number of mods. you will see name changes to include other mods to make it kinda like the bionic package but not one type of item. however, food will be different from other mods. it might get a bit confusing, to begin with. a lot of mods will get striped into other mods entirely or by pieces. all unwanted content will go into a "bin" type mod where you can get the stuff that doesn't fit in or I'm not planning on adding into their big merge into my mega mod for cdda but this will take time and I plan on adding a lot of content all round I need to know what I'm working with to have a direction to start, I have started some additional content mods that will be included I will add more so this will work. I will need testers and will have to make a new git repo for this
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## Goats - Dark Days
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## Cataclysm: Goats Dark Horizons
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The idea is to make a massive overhaul of cdda and maintain it, this will be CDDA - Expanded, but I'm going to name it Goats - Days ahead might change in future, here are some of the areas I will mod in and expect there to be a ton of mods whether small or large will be implemented.
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The idea is to make a massive overhaul of cdda and maintain it, this will be Cataclysm: Goats Dark Horizons (this still might change in future), i want to make this sligtly more terrifying in terms of visuals not being able to see as far, same with guns, this will give the game a harder approach right away, add achivements and give the game A LOAD of content and some features alot more will be added but atm it is a content overhaul. this is CDDA extended and this wont become stand alone, might include over_writes but not exclustions.
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- [ ] Main Goals
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- [ ] main story
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- [ ] quests
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- [ ] maps ( faction bases and more)
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- [ ] more - compilation
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- [ ] my mods (early survival, gods guns ect...)
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- [ ] my mods (early survival ect...)
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- [ ] vehicles (shopping trolly varients and more)
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- [ ] supernatural (monsters and scary encounters)
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- [ ] supernatural (monsters and scary encounters) maybe feature
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- [ ] Dangerous animals (mutated and sci-fy)
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- [ ] before modding
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- [ ] merge mods
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- [ ] overhaul mods before inclusion
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- [ ] decide if i want to add pk and/or aftershock (or parial implementation)
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- [ ] make a ton of little addons (dark days, qol stuff)
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- [ ] overhaul/merge mods before inclusion and finish them (to an extent or fully implement them)
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- [ ] decide if i want to use pk content (parial implementation might include both)
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- [ ] decide if i want to use aftershock content or a base for the dev
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- [ ] rework mods before inclusion to be in a better style in json (less janky ids no {HMS_MOD_CONTENT_EXAMPLE -> MOD_CONTENT} ) and output to the game (names and descriptions are professional

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