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Expand file tree Collapse file tree Original file line number Diff line number Diff line change 77- Fixed: point_viewcontrol entities on d1_trainstation_01 having incorrect flags set.
88- Fixed: Force field on d2_coast_07 not disabled after coming back from d2_coast_08.
99- Fixed: When voting to skip the map that could cause the next map to have important NPC's missing.
10+ - Fixed: Players being able to heal or revive through non-solid brushes.
1011
11120.9.28
1213- Improved: Better prediction handling for the Gravity Gun, should be more responsive with higher ping now.
Original file line number Diff line number Diff line change @@ -162,7 +162,7 @@ function SWEP:GetActorForHealing()
162162 endpos = endPos ,
163163 mins = TRACE_HULL_MINS ,
164164 maxs = TRACE_HULL_MAXS ,
165- mask = MASK_SHOT_HULL ,
165+ mask = bit . bor ( MASK_SHOT_HULL , MASK_PLAYERSOLID ) ,
166166 filter = owner
167167 })
168168
@@ -188,7 +188,7 @@ function SWEP:GetActorForReviving()
188188 endpos = endPos ,
189189 mins = TRACE_HULL_MINS * 5 ,
190190 maxs = TRACE_HULL_MAXS * 5 ,
191- mask = MASK_SHOT_HULL ,
191+ mask = bit . bor ( MASK_SHOT_HULL , MASK_PLAYERSOLID ) ,
192192 filter = owner
193193 })
194194
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