Replies: 4 comments 10 replies
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Hello guys! Amazing work on the addon. I love to finally have a way to work with a proper deferred workflow inside of blender, and with nodes ! That's for me the biggest strength of this USD Hydra plugin. What would be your current plan ? Is there a discussion with the blender foundation on adding Cycles to the list of disponible renderers ? I would personally love to be able to bring in alembic/vdbs files and convert them on the fly to usd for assembly purpose. Also having more options when converting/exporting usds ( stage, overrides, layers, etc... ). Again, thank you for this promising addon ! Keep up the good work ! |
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Very epic. But a lot of us are into the real-time as well as stylized/anime works of EEVEE. Is there a chance you'll be able to work a way to include this renderer? Really... REALLY do hope so. EEVEE needs it lol. |
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If possible, I'd love for the ability to export blender's shader graphs to materialX. Importing is great but going the other way around is even better. |
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Hi! This is a super interesting project! Is it still being worked on? I tried the Hydra plugin in blender 4.3 and I can't find the USD node editor. I hope the project haven't been abandoned, I think blender is in dire need of such a pipeline |
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This is an beta release of the Hydra Rendering Addon for Blender.
Our main goal is to open new workflows of using USD and MaterialX in Blender. This allows:
We're very interested to hear feedback on how YOU want to use USD and MaterialX in Blender!
This discussion was created from the release USD Hydra plugin for Blender v1.0.0 beta.
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