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# Version 3.3
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## New Features:
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- Support for Fog and Heterogenous Volume rendering has been added to the RPR Full mode. Simulated volumes are now rendered on CPU and GPU.
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- An option of exporting DeepEXR files for compositing has been added. DeepEXR files contain multiple depth samples, allowing compositing better with depth.
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- Support for the Voronoi Texture node has been added.
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## Fixes:
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- The texture cache location is now saved between sessions.
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- Scenes that have many instances could crash IPR — fixed.
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- A crash could happen with a correct HDRI image on an environment light — fixed.
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- Support for Object ID and Random Color lookups in shader nodes has been added.
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- After a critical render error, users could not render again without restarting Maya — fixed.
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- Optimizations to the export of objects with deformation motion blur have been made.
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- An error with references to materials in another scene has been fixed.
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- The Albedo AOV now passes the “Base color” on the Toon shader.
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- A halo no longer appears around shadow and reflection catcher objects.
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- AOVs passed through transparent or refractive materials — fixed.
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- Better noise convergence with emissive materials using textures has been achieved.
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- Performance with outline rendering has been improved.
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- Performance degradation on WX7100 GPUs has been eliminated.
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- The Object ID Lookup node now works in the Full mode.
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- Objects with Toon shaders attached now cast shadows correctly if the flag is disabled.
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- An issue detected on the latest NVidia drivers has been fixed.
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## Known Issues:
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- Volumes are not implemented on macOS.
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- Vega GPUs with AMD 21.10 drivers can cause an issue when using the ML Denoiser.
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