Skip to content

Latest commit

 

History

History
1345 lines (1139 loc) · 22.6 KB

File metadata and controls

1345 lines (1139 loc) · 22.6 KB
description A list of every enum type related to the game's Datablocks

Enum Types

No description provided.


Enums

AbilityCondition

  • None - 0
  • BossPhase0 - 1
  • BossPhase1 - 2
  • BossPhase2 - 3
  • BossPhase3 - 4
  • BossPhase4 - 5
  • BossPhase5 - 6
  • BossStateCombat - 11
  • BossStateSpawn - 12
  • BossStateRage - 13
  • BossStateIntro - 14

AgentAbility

  • None - 0
  • Melee - 1
  • Ranged - 2
  • Alarm - 3
  • Defensive - 4
  • Healing - 5
  • GroupEnhance - 6
  • Detection - 7
  • DoorBreaker - 8
  • SpawnChildren - 9

AgentMode

  • Off - 0
  • Agressive - 1
  • Patrolling - 2
  • Scout - 3
  • Hibernate - 4

AgentModifier

  • None - 0
  • RegenerationCap - 1
  • RegenerationSpeed - 2
  • HealSupport - 3
  • ReviveSpeedSupport - 4
  • ReviveStartHealthSupport - 5
  • MeleeResistance - 6
  • ProjectileResistance - 7
  • InfectionResistance - 8
  • DamageOverTime - 9
  • Nanoswarm_Shield - 10
  • Nanoswarm_Weakness - 11
  • ExplosionResistance - 12
  • PistolDamage - 50
  • SMGDamage - 51
  • DMRDamage - 52
  • AssaultRifleDamage - 53
  • CarbineDamage - 54
  • AutoPistolDamage - 55
  • HELDamage - 56
  • ShotgunDamage - 58
  • RevolverDamage - 59
  • SniperDamage - 60
  • BurstCannonDamage - 61
  • MachineGunDamage - 62
  • MachinePistolDamage - 63
  • RifleDamage - 64
  • BurstRifleDamage - 65
  • DoubleTapRifle - 66
  • BullpupRifleDamage - 67
  • CombatShotgunDamage - 68
  • ChokeModShotgunDamage - 69
  • StandardWeaponDamage - 70
  • SpecialWeaponDamage - 71
  • GlueStrength - 100
  • GlueEfficiency - 101
  • SentryGunSpeed - 102
  • SentryGunDamage - 103
  • SentryGunLongRangeDamage - 104
  • SentryGunShortRangeDamage - 105
  • TripMineDamage - 106
  • ScannerRechargeSpeed - 107
  • AmmoSupport - 108
  • HackingProficiency - 150
  • ComputerProcessingSpeed - 151
  • InitialAmmoStandard - 152
  • InitialAmmoSpecial - 153
  • InitialAmmoTool - 154
  • FogRepellerEffect - 155
  • GlowstickEffect - 156
  • BioscanSpeed - 157
  • MeleeDamage - 200
  • MovementSpeed - 250
  • MovementAcceleration - 251

AnimatorControllerHandleName

  • Unspecified - 1
  • EnemyCripple - 2
  • EnemyRunner - 4
  • EnemyFiddler - 8
  • EnemyLow - 16
  • EnemyCrawlFlip - 32
  • EnemyCrawl - 64
  • EnemyGiant - 128
  • EnemyBig - 256
  • EnemyExploder - 512
  • EnemyBirtherCrawlFlip - 1024
  • EnemyPouncer - 2048

ArtifactCategory

  • Common - 0
  • Uncommon - 1
  • Rare - 2
  • _COUNT - 3

ArtifactTags

  • None - 0
  • Corpse - 1
  • Ground - 2
  • Shelf - 4
  • DigSite - 8
  • Refinery - 16
  • Storage - 32
  • DataCenter - 64
  • Lab - 128
  • Floodways - 256
  • AllComplex - 504
  • Any - 4294967295

AssetBundleName

  • None - 0
  • Complex_Shared - 1
  • Complex_Mining - 2
  • Complex_Tech - 3
  • Complex_Service - 4
  • Startup - 5
  • Gear_Weapon_Front - 20
  • Gear_Weapon_Receiver - 30
  • Gear_Weapon_Stock - 40
  • Gear_Weapon_Sight - 50
  • Gear_Weapon_Mag - 60
  • Gear_Weapon_Flashlight - 70
  • Gear_Tool_Main - 80
  • Gear_Tool_Grip - 90
  • Gear_Tool_Delivery - 100
  • Gear_Tool_Payload - 110
  • Gear_Tool_Targeting - 120
  • Gear_Tool_Screen - 130
  • Gear_Melee_Head - 140
  • Gear_Melee_Neck - 150
  • Gear_Melee_Handle - 160
  • Gear_Melee_Pommel - 170
  • Gear_Material - 200
  • Enemies - 300

AssetBundleShard

  • S1 - 0
  • S2 - 1
  • S3 - 2
  • S4 - 3
  • S5 - 4
  • S6 - 5
  • S7 - 6
  • S8 - 7
  • S9 - 8
  • S10 - 9
  • S11 - 10
  • S12 - 11
  • S13 - 12
  • S14 - 13
  • S15 - 14
  • S16 - 15
  • S17 - 16
  • S18 - 17
  • S19 - 18
  • S20 - 19

BoosterCondition

  • None - 0
  • IsInBioscan - 1
  • IsOutsideBioscan - 2
  • HasFullHealth - 3
  • IsInFogRepellerRadius - 4
  • IsNextToTeammate - 5
  • IsLastManStanding - 6
  • IsNextToGlowstick - 7
  • HasFlashlightOff - 8
  • HasFlashlightOn - 9
  • IsCloseToEnemy - 10
  • IsFarAwayFromEnemy - 11
  • IsWieldingStandardWeapon - 12
  • IsWieldingSpecialWeapon - 13
  • IsWieldingTool - 14
  • IsWieldingMelee - 15
  • IsWieldingConsumable - 16
  • IsWieldingResourcePack - 17
  • IsWieldingHackingTool - 18
  • IsWieldingCarryItem - 19
  • HasLowHealth - 20
  • HasHighHealth - 21
  • HasLessThanAmmoSmall - 120
  • HasMoreThanAmmoLarge - 132
  • IsTeamAliveTwo - 140
  • IsTeamAliveThree - 141
  • IsTeamAliveFour - 142

BoosterEffectCategory

  • InitialState - 0
  • Damage - 1
  • Health - 2
  • ProcessingSpeed - 3
  • Tool - 4

BoosterImplantCategory

  • Muted - 0
  • Bold - 1
  • Aggressive - 2
  • _COUNT - 3

ClothesType

  • Helmet - 0
  • Torso - 1
  • Legs - 2
  • Backpack - 3
  • Palette - 4
  • Face - 5

Complex

  • Mining - 0
  • Service - 1
  • Tech - 2

Crosshair

  • None - 0
  • Neutral - 1
  • AssaultRifle - 2
  • Shotgun - 3
  • Keypad - 4
  • Circle - 5

DamageNoiseLevel

  • Normal - 0
  • Low - 1

DialogCharFilter

  • None - 1
  • Char_G - 2
  • Char_T - 4
  • Char_F - 8
  • Char_O - 16

DialogCondition

  • IsClose - 0
  • IsVeryClose - 1
  • IsFarAway - 2
  • HasFlashlight - 100
  • HasMapper - 101
  • HasScanner - 102
  • HasGlueGun - 103
  • HasLockCutter - 104
  • HeavylyArmed - 105
  • LowAmmo - 200
  • PlentyAmmo - 201

DialogPriority

  • IdleTalk - 0
  • PersonalEvent - 100
  • TeamEvent - 200
  • CombatEvent - 300

DialogProbability

  • None - 0
  • Low - 25
  • Medium - 50
  • High - 75
  • Always - 100

DialogTensionLimit

  • Low - 0
  • Medium - 1
  • High - 2

DialogTriggerInterval

  • Unlimited - 0
  • ShortCooldown - 1
  • MediumCooldown - 2
  • LongCooldown - 3
  • OncePerSegment - 4
  • OncePerExpedition - 5

DimensionObjectiveType

  • Ignore - 0
  • LinkedToLayer - 1
  • Independent - 2

eBuildAutoExpeditionNumber

  • Exp1 - 0
  • Exp2 - 1
  • Exp3 - 2
  • Exp4 - 3
  • Exp5 - 4
  • Exp6 - 5
  • Exp7 - 6

eCommodityPackSize

  • Small - 0
  • Medium - 1
  • Large - 2

eCommodityType

  • Artifact - 0
  • PhysicalSample - 1
  • LiquidSample - 2
  • Data - 3

eDimensionIndex

  • Reality - 0
  • Dimension_1 - 1
  • Dimension_2 - 2
  • Dimension_3 - 3
  • Dimension_4 - 4
  • Dimension_5 - 5
  • Dimension_6 - 6
  • Dimension_7 - 7
  • Dimension_8 - 8
  • Dimension_9 - 9
  • Dimension_10 - 10
  • Dimension_11 - 11
  • Dimension_12 - 12
  • Dimension_13 - 13
  • Dimension_14 - 14
  • Dimension_15 - 15
  • Dimension_16 - 16
  • Dimension_17 - 17
  • Dimension_18 - 18
  • Dimension_19 - 19
  • Dimension_20 - 20
  • MAX_COUNT - 21
  • ARENA_DIMENSION - 22

eEnemyFilterType

  • Include - 0
  • Exclude - 1

eEnemyGroupType

  • Hibernate - 0
  • PureSneak - 1
  • Detect - 2
  • PureDetect - 3
  • Patrol - 4
  • Awake - 5
  • Hunter - 6

eEnemyRole

  • Melee - 0
  • Ranged - 1
  • Tank - 2
  • Lurker - 3
  • PureSneak - 4
  • Scout - 5
  • Patroller - 6
  • Hunter - 7
  • BirtherChild - 8
  • MiniBoss - 9
  • Boss - 10

eEnemyRoleDifficulty

  • Easy - 0
  • Medium - 1
  • Hard - 2
  • MiniBoss - 3
  • Boss - 4
  • MegaBoss - 5
  • Biss - 6
  • Buss - 7

eEnemyRoleDistribution

  • None - 0
  • Force_One - 1
  • Rel_25 - 2
  • Rel_50 - 3
  • Rel_75 - 4
  • Rel_100 - 5
  • Rel_15 - 6
  • Rel_10 - 7
  • Rel_05 - 8

eEnemyType

  • Weakling - 0
  • Standard - 1
  • Special - 2
  • MiniBoss - 3
  • Boss - 4

eEnemyZoneDistribution

  • None - 0
  • Force_One - 1
  • Rel_Value - 2

eESALightsEffectScope

  • CurrentArea - 0
  • CurrentZone - 1

eExpeditionAccessibility

  • Normal - 0
  • AlwayBlock - 1
  • AlwaysAllow - 2
  • BlockedAndScrambled - 3
  • UseCustomProgressionLock - 4
  • UnlockedByExpedition - 5

eExtractionEventType

  • EnemyWaveSpawn - 0
  • ElevatorBioscan - 1
  • ThickFog - 2
  • LightsOff - 3
  • LightsOn - 4
  • RemoveAir - 5

eFPISTransitionTime

  • Quick - 0
  • Slow - 1

eFullbodyPlayerMovementSet

  • Rifle - 0
  • Pistol - 1
  • Melee - 2
  • CarryHeavy - 3
  • Knife - 4
  • Spear - 5

eGameEvent

  • None - 0
  • player_enter_new_area - 1
  • player_enter_new_zone - 2
  • player_hacking_start - 3
  • player_hacking_success - 4
  • player_pickup_medikit - 5
  • player_apply_medikit - 6
  • player_pickup_ammokit - 7
  • player_apply_ammokit - 8
  • player_apply_disinfection - 9
  • player_pickup_artifact - 10
  • player_enter_terminal - 11
  • player_exit_terminal - 12
  • player_take_damage - 13
  • player_take_friendly_fire - 14
  • player_downed - 15
  • player_revived - 16
  • player_revived_2_total - 17
  • player_revived_3_total - 18
  • player_start_firing - 19
  • player_stop_firing - 20
  • player_fire_bullet - 21
  • player_fire_glue - 22
  • player_place_tripmine - 23
  • player_place_sentrygun - 24
  • enemy_scout_dead_from_melee - 25
  • enemy_dead_from_melee - 26
  • sticky_mine_explode - 27
  • sentry_gun_fire - 28
  • sentry_gun_ammo_depleated - 29
  • weak_door_opening - 30
  • weak_door_closing - 31
  • weak_door_punched - 32
  • weak_door_explode - 33
  • security_door_opening - 34
  • bioscan_start - 35
  • bioscan_end - 36
  • hibernating_enemy_spotted - 37
  • hibernating_enemy_heartbeat - 38
  • hibernating_enemy_wakeup - 39
  • hibernating_enemy_dead - 40
  • enemy_spotted - 41
  • scout_enemy_spotted - 42
  • scout_enemy_use_detect_ability - 43
  • scout_enemy_found_player - 44
  • scout_enemy_dead - 45
  • enemy_striker_attack - 46
  • enemy_shooter_attack - 47
  • enemy_dead - 48
  • enemy_big_attack - 49
  • player_low_health - 50
  • player_out_of_ammo_current_gear - 51
  • player_out_of_ammo_all_gear - 52
  • player_reload - 53
  • player_revive_start - 54
  • enemy_wave_spawned - 55
  • player_downed_2_total - 56
  • player_downed_3_total - 57
  • player_downed_4_total - 58
  • player_pickup_toolRefill - 59
  • player_apply_toolRefill - 60
  • player_pickup_commoditySmall - 61
  • player_pickup_commodityMedium - 62
  • player_pickup_commodityLarge - 63
  • player_pickup_consumable - 64
  • player_pickup_keycard - 65
  • gs_Startup - 66
  • gs_Offline - 67
  • gs_NoLobby - 68
  • gs_Lobby - 69
  • gs_Slim - 70
  • gs_FakeLobby - 71
  • gs_Generating - 72
  • gs_ReadyToStopElevatorRide - 73
  • gs_StopElevatorRide - 74
  • gs_ReadyToStartLevel - 75
  • gs_InLevel - 76
  • gs_AfterLevel - 77
  • gs_CaptureRecall - 78
  • gs_ExpeditionFail - 79
  • gs_ExpeditionSuccess - 80
  • gs_ExpeditionAbort - 81
  • game_quit - 82
  • term_Help - 83
  • term_Commands - 84
  • term_Cls - 85
  • term_Exit - 86
  • term_Open - 87
  • term_Close - 88
  • term_Activate - 89
  • term_Deactivate - 90
  • term_EmptyLine - 91
  • term_InvalidCommand - 92
  • term_DownloadData - 93
  • term_ViewSecurityLog - 94
  • term_Override - 95
  • term_DisableAlarm - 96
  • term_ActivateBeacon - 97
  • term_Find - 98
  • term_ShowList - 99
  • term_Query - 100
  • term_Locate - 101
  • term_Ping - 102
  • wobj_FindLocationInfo - 103
  • wobj_FindLocationInfoHelp - 104
  • wobj_GoToZone - 105
  • wobj_GoToZoneHelp - 106
  • wobj_InZoneFindItem - 107
  • wobj_InZoneFindItemHelp - 108
  • wobj_SolveItem - 109
  • wobj_SolveItemHelp - 110
  • wobj_GoToWinCondition - 111
  • wobj_GoToWinConditionHelp - 112
  • time_InLevel_0 - 113
  • time_InLevel_5 - 114
  • time_InLevel_15 - 115
  • time_InLevel_30 - 116
  • time_InLevel_45 - 117
  • time_InLevel_60 - 118
  • time_InLevel_90 - 119
  • time_InLevel_120 - 120
  • time_InLevel_150 - 121
  • time_InLevel_180 - 122
  • time_InLevel_210 - 123
  • time_InLevel_240 - 124
  • checkpoint_reload - 125
  • new_user_registered - 126

eGearComponent

  • None - 0
  • FireMode - 1
  • Category - 2
  • BaseItem - 3
  • ItemFPSSettings - 4
  • AudioSetting - 5
  • MuzzleFlash - 6
  • ShellCasing - 7
  • Pattern - 8
  • Palette - 9
  • DecalA - 10
  • DecalB - 11
  • FrontPart - 12
  • FrontPartAttachmentA - 13
  • FrontPartAttachmentB - 14
  • FrontPartPerk - 15
  • ReceiverPart - 16
  • ReceiverPartAttachment - 17
  • ReceiverPartPerk - 18
  • StockPart - 19
  • StockPartPerk - 20
  • SightPart - 21
  • SightPartPerk - 22
  • MagPart - 23
  • MagPartPerk - 24
  • FlashlightPart - 25
  • FlashlightPartPerk - 26
  • ToolMainPart - 27
  • ToolMainPartPerk - 28
  • ToolMainPartAttachment - 29
  • ToolGripPart - 30
  • ToolGripPartPerk - 31
  • ToolDeliveryType - 32
  • ToolDeliveryPart - 33
  • ToolDeliveryPartPerk - 34
  • ToolDeliveryPartAttachment - 35
  • ToolPayloadType - 36
  • ToolPayloadPart - 37
  • ToolPayloadPartPerk - 38
  • ToolTargetingType - 39
  • ToolTargetingPart - 40
  • ToolTargetingPartPerk - 41
  • ToolScreenPart - 42
  • ToolScreenPartPerk - 43
  • MeleeHeadPart - 44
  • MeleeHeadPartPerk - 45
  • MeleeNeckPart - 46
  • MeleeNeckPartPerk - 47
  • MeleeHandlePart - 48
  • MeleeHandlePartPerk - 49
  • MeleePommelPart - 50
  • MeleePommelPartPerk - 51
  • PlatformPerkAID - 52
  • PlatformPerkBID - 53
  • PlatformPerkCID - 54

eGearPartAlign

  • Muzzle - 0
  • ShellEject - 1
  • Magazine - 2
  • Sight - 4
  • Flashlight - 5
  • SightLook - 6
  • LeftHand - 7
  • RightHand - 8
  • Receiver - 9
  • Front - 10
  • ToolGrip - 12
  • ToolDelivery - 13
  • ToolPayload - 14
  • ToolTargeting - 15
  • ToolScreen - 16
  • ToolDetection - 17
  • ToolScanning - 18
  • MeleeHead - 20
  • RotationPivot - 40
  • GroundPlacement - 41

eGearPerkSpecialType

  • HeadshotMulti - 0
  • FirstShotInMagMulti - 1
  • LastShotInMagMulti - 2

eGearToolPartDeliveryType

  • DirectPlacement - 0
  • DirectPlacementWithRemoteTrigger - 1
  • Drone - 2
  • LongRangeSemi - 3
  • LongRangeBurst - 4
  • LongRangeSemiRemoteTrigger - 5

eGearToolPartPayloadType

  • Explosive - 0
  • Glue - 1
  • Fire - 2
  • Health - 3

eGearToolPartTargetingType

  • Alpha - 0
  • EnemiesAndPlayer - 1
  • Gamme - 2
  • Delta - 3

eLocalZoneIndex

  • Zone_0 - 0
  • Zone_1 - 1
  • Zone_2 - 2
  • Zone_3 - 3
  • Zone_4 - 4
  • Zone_5 - 5
  • Zone_6 - 6
  • Zone_7 - 7
  • Zone_8 - 8
  • Zone_9 - 9
  • Zone_10 - 10
  • Zone_11 - 11
  • Zone_12 - 12
  • Zone_13 - 13
  • Zone_14 - 14
  • Zone_15 - 15
  • Zone_16 - 16
  • Zone_17 - 17
  • Zone_18 - 18
  • Zone_19 - 19
  • Zone_20 - 20

eMeleeAttackSide

  • None - 0
  • Right - 1
  • Left - 2
  • Middle - 3

eOfflineGearType

  • None - 0
  • StandardInventory - 1
  • RundownSpecificInventory - 2
  • SpawnedInLevel - 3

ePlayfabCurrency

  • CurrA - 0
  • CurrB - 1
  • CurrC - 2

eProgressionPuzzleType

  • None - 0
  • Keycard_SecurityBox - 1
  • PowerGenerator_And_PowerCell - 2
  • Locked_No_Key - 3

eProgressionVisualStyle

  • Normal - 0
  • Story - 1
  • External - 2
  • ExternalStory - 3

eReactorWaveSpawnType

  • ClosestToReactorNoPlayerBetween - 0
  • InElevatorZone - 1

eRetrieveExitWaveTrigger

  • OnObjectiveCompleted - 0
  • WhenExitScanMakesProgress - 1

eRundownTier

  • TierA - 1
  • TierB - 2
  • TierC - 3
  • TierD - 4
  • TierE - 5
  • Surface - 99

eSecurityGateType

  • Security - 0
  • Apex - 1

eSeedType

  • None - 0
  • SessionSeed - 1
  • BuildSeed - 2
  • StaticSeed - 3

eSpawnPlacementType

  • Default - 0
  • Align_0 - 1
  • Align_1 - 2
  • Align_2 - 3
  • Align_3 - 4
  • Align_4 - 5
  • Align_5 - 6
  • CycleAllAligns - 7

eStartupScreenKey

  • None - 0
  • StartupScreenData_1 - 1
  • StartupScreenData_2 - 2
  • StartupScreenData_3 - 3
  • StartupScreenData_4 - 4

ES_HitreactType

  • Unspecified - 0
  • None - 1
  • Micro - 2
  • Light - 3
  • Heavy - 4
  • ToDeath - 5
  • InstantRagdollDeath - 6

ES_StateEnum

  • None - 0
  • StandStill - 1
  • PathMove - 2
  • Knockdown - 3
  • JumpDissolve - 4
  • LiquidSnake - 5
  • KnockdownRecover - 6
  • Hitreact - 7
  • ShortcutJump - 8
  • FloaterFly - 9
  • FloaterHitReact - 10
  • Dead - 11
  • ScoutDetection - 12
  • ScoutScream - 13
  • Hibernate - 14
  • HibernateWakeUp - 15
  • Scream - 16
  • StuckInGlue - 17
  • ShooterAttack - 18
  • StrikerAttack - 19
  • TankAttack - 20
  • TankMultiTargetAttack - 21
  • TentacleDragMove - 22
  • StrikerMelee - 23
  • ClimbLadder - 24
  • Jump - 25
  • BirtherGiveBirth - 26
  • TriggerFogSphere - 27
  • PathMoveFlyer - 28
  • HitReactFlyer - 29
  • ShooterAttackFlyer - 30
  • DeadFlyer - 31
  • DeadSquidBoss - 32
  • ScreamFlyer - 33

eWantedZoneHeighs

  • LowMidHigh - 0
  • OnlyLow - 1
  • OnlyHigh - 2
  • OnlyMid - 3
  • LowMid - 4
  • MidHigh - 5
  • LowHigh - 6
  • Ascending - 7
  • Descending - 8
  • Unchanged - 9

eWardenObjectiveEventTrigger

  • None - 0
  • OnStart - 1
  • OnMid - 2
  • OnEnd - 3

eWardenObjectiveEventType

  • None - 0
  • OpenSecurityDoor - 1
  • UnlockSecurityDoor - 2
  • AllLightsOff - 3
  • AllLightsOn - 4
  • PlaySound - 5
  • SetFogSetting - 6
  • DimensionFlashTeam - 7
  • DimensionWarpTeam - 8
  • SpawnEnemyWave - 9
  • StopEnemyWaves - 10
  • UpdateCustomSubObjective - 11
  • ForceCompleteObjective - 12
  • LightsInZone - 13
  • LightsInZoneToggle - 14
  • AnimationTrigger - 15
  • SpawnEnemyOnPoint - 16
  • SetNavMarker - 17
  • StepProgressionObjective - 18
  • SetWorldEventCondition - 19
  • LockSecurityDoor - 20
  • SetTerminalCommand - 21
  • ActivateChainedPuzzle - 22
  • LightOnWorldEventObject - 23
  • AddToTimer - 24
  • ResetTimer - 25
  • WinOnDeath - 26
  • ForceInstantWin - 27
  • DialogueOnClosest - 28
  • GetAchievement - 28
  • ClearDimension - 30
  • StartRepeatingFog - 31
  • StopSustainedEvent - 32
  • EventBreak - 999

eWardenObjectiveSpecialUpdateType

  • None - 0
  • IgnoreFoundObjectiveItem - 1
  • TriggerFoundObjectiveItemOnlyOnce - 2

eWardenObjectiveType

  • HSU_FindTakeSample - 0
  • Reactor_Startup - 1
  • Reactor_Shutdown - 2
  • GatherSmallItems - 3
  • ClearAPath - 4
  • SpecialTerminalCommand - 5
  • RetrieveBigItems - 6
  • PowerCellDistribution - 7
  • TerminalUplink - 8
  • CentralGeneratorCluster - 9
  • ActivateSmallHSU - 10
  • Survival - 11
  • GatherTerminal - 12
  • CorruptedTerminalUplink - 13
  • Empty - 14
  • TimedTerminalSequence - 15

eWardenObjectiveWinCondition

  • GoToElevator - 0
  • GoToExitGeo - 1

eWeaponAnimSequenceItemType

  • WeaponMovementAnim - 0
  • FrontPartAnim - 1
  • LeftHandAnim - 2
  • LeftHandMagAnim - 3
  • ReceiverAnim - 4
  • Sound - 5
  • DoUpdateAmmo - 6
  • Empty - 7
  • StockAnim - 8
  • RightHandAnim - 9
  • MagazineAction - 10
  • EjectCasing - 11

eWeaponFireMode

  • Semi - 0
  • Burst - 1
  • Auto - 2
  • SemiBurst - 3
  • SentryGunSemi - 10
  • SentryGunAuto - 11
  • SentryGunBurst - 12
  • SentryGunShotgunSemi - 13

ExpeditionFunction

  • None - 0
  • Security - 1
  • BulkheadDoorController - 2
  • DisinfectionStation - 3
  • Strongbox - 4
  • AirSupply - 5
  • PowerGenerator - 6
  • Terminal - 7
  • SmallPickupItem - 8
  • Sign - 9
  • ResourceContainerWeak - 10
  • ResourceContainerSecure - 11
  • BigPickupItem - 12
  • ResourceContainerCluster - 13
  • Corpse - 14
  • HydroStatisUnit - 15
  • HydroStatisUnitCluster - 16
  • CorpseCluster - 17
  • SecurityTurret - 18
  • GeneratorCluster - 19
  • GroundSpawn - 20
  • Dumbwaiter - 21

ExpeditionLayers

  • Main - 0
  • Secondary - 1
  • Third - 2

eZoneBuildFromExpansionType

  • Towards_Random - 0
  • Towards_Forward - 1
  • Towards_Backward - 2
  • Towards_Right - 3
  • Towards_Left - 4

eZoneBuildFromType

  • From_Random - 0
  • From_Start - 1
  • From_AverageCenter - 2
  • From_Furthest - 3
  • From_BetweenStartAndFurthest - 4
  • From_IndexWeight - 5

eZoneDistributionAmount

  • None_0 - 0
  • Pair_2 - 1
  • Few_5 - 2
  • Some_10 - 3
  • SomeMore_15 - 4
  • Many_20 - 5
  • Alot_30 - 6
  • Tons_50 - 7

eZoneExpansionType

  • Random - 0
  • Collapsed - 1
  • Expansional - 2
  • Directional_Forward - 3
  • Directional_Backward - 4
  • Directional_Right - 5
  • Directional_Left - 6
  • Directional_Random - 7

GameplayTrailerActionName

  • None - 0
  • Move - 1
  • Rotate - 2
  • Disable - 3

GameplayTrailerActionTrigger

  • OnStart - 0
  • OnButtonA - 1
  • OnButtonB - 2
  • OnButtonX - 3
  • OnButtonY - 4

InventorySlot

  • None - 0
  • GearStandard - 1
  • GearSpecial - 2
  • GearClass - 3
  • ResourcePack - 4
  • Consumable - 5
  • ConsumableHeavy - 6
  • InPocket - 7
  • InLevelCarry - 8
  • Pickup - 9
  • GearMelee - 10
  • HackingTool - 11

ItemWarpType

  • Never - 0
  • Always - 1
  • OnlyWarpToSpawnDimension - 2
  • OnlyWarpToOtherDimension - 3

Language

  • English - 1
  • French - 2
  • Italian - 3
  • German - 4
  • Spanish - 5
  • Russian - 6
  • Portuguese_Brazil - 7
  • Polish - 8
  • Japanese - 9
  • Korean - 10
  • Chinese_Traditional - 11
  • Chinese_Simplified - 12

LG_FloorTransitionDirection

  • FloorUp - 0
  • FloorDown - 1

LG_LayerType

  • MainLayer - 0
  • SecondaryLayer - 1
  • ThirdLayer - 2

LG_LevelProgression

  • StartLevel - 0
  • MidLevel - 1
  • EndLevel - 2

LG_RandomType

  • SessionSeed - 0
  • BuildSeed - 1
  • FixedSeed - 2

LG_StaticDistributionWeightType

  • Weight_is_zeroToOne_startToEnd - 0
  • Weight_is_exact_node_index - 1

LG_StaticPlacementType

  • OnNodes_WallsAndCeiling - 0
  • OnNodes_Ceiling_UpOnly - 1

LG_StaticSpawnConstraints

  • None - 0
  • AlwaysAndOnlySpawnInRespawnerZones - 1

LightCategory

  • General - 0
  • Special - 1
  • Emergency - 2
  • Independent - 3
  • Door - 4
  • Sign - 5
  • DoorImportant - 6

LootCategory

  • MedicSmall - 0
  • MedicBig - 1
  • ArmorySmall - 2
  • ArmoryBig - 3
  • ResourcesSmall - 4
  • ResourcesBig - 5
  • ArtifactSmall - 6
  • ArtifactBig - 7
  • ObjectiveItem - 8
  • LootSmall - 9
  • LootBig - 10

LootType

  • Health - 0
  • Ammo - 1
  • Battery - 2
  • ArtifactBasic - 3
  • ArtifactUncommon - 4
  • ArtifactRare - 5
  • ArtifactLegendary - 6
  • ArtifactExotic - 7
  • ObjectiveScavangeItem - 8

MagazineDropSoundType

  • None - 0
  • Small - 1
  • Large - 2

MaterialType

  • Concrete - 1
  • Metal - 2
  • Glass - 4
  • EnemyBody - 8
  • EnemyWeakspot - 16
  • Plastic - 32
  • Mud - 64
  • Gravel - 128
  • SheetMetal - 256
  • Catwalk - 512
  • Wood - 1024
  • PlayerBody - 2048
  • WeakLockMelee - 4096
  • Sand - 8192

MUS_State

  • None - 0
  • StartUp - 1
  • MainMenu - 2
  • ElevatorIdle - 3
  • ElevatorGoingDown - 4
  • Exploration - 5
  • Tension - 6
  • EncounterRegular - 7
  • CombatRegular - 8
  • CombatHidden - 9
  • SurvivalRegular - 10
  • SurvivalHidden - 11
  • SurvivalExtreme - 12
  • SurvivalEpicMoment - 13
  • Silence - 14
  • TensionMax - 15
  • Theme - 16
  • Testing - 17
  • IntentionalCombatHidden - 18
  • IntentionalCombatRegular - 19
  • EncounterHidden - 20

NetworkMode

  • Both - 0
  • Local - 1
  • Sync - 2

ShellTypes

  • Shell_None - 0
  • Shell_9mm - 1
  • Shell_45_ACP - 2
  • Shell_338 - 3
  • Shell_12_Gauge - 4

SubComplex

  • DigSite - 0
  • Refinery - 1
  • Storage - 2
  • DataCenter - 3
  • Lab - 4
  • All - 5
  • Floodways - 6
  • Mining_Reactor - 7
  • Plug_SubComplex_Transition - 8
  • Tech_Reactor - 9
  • Tech_Portal - 10
  • Gardens - 11
  • Mining_Portal - 12

SurvivalWaveSpawnType

  • InRelationToClosestAlivePlayer - 0
  • InSuppliedCourseNodeZone - 1
  • InSuppliedCourseNode - 2
  • InSuppliedCourseNode_OnPosition - 3
  • ClosestToSuppliedNodeButNoBetweenPlayers - 4
  • OnSpawnPoints - 5
  • FromElevatorDirection - 6

TerminalLineType

  • Normal - 0
  • Fail - 1
  • SpinningWaitDone - 2
  • SpinningWaitNoDone - 3
  • ProgressWait - 4
  • Warning - 5

TERM_Command

  • None - 0
  • Help - 1
  • Commands - 2
  • Cls - 3
  • Exit - 4
  • Open - 5
  • Close - 6
  • Activate - 7
  • Deactivate - 8
  • EmptyLine - 9
  • InvalidCommand - 10
  • DownloadData - 11
  • ViewSecurityLog - 12
  • Override - 13
  • DisableAlarm - 14
  • Locate - 15
  • ActivateBeacon - 16
  • Find - 17
  • ShowList - 18
  • Query - 19
  • Ping - 20
  • ReactorStartup - 21
  • ReactorVerify - 22
  • ReactorShutdown - 23
  • WardenObjectiveSpecialCommand - 24
  • TerminalUplinkConnect - 25
  • TerminalUplinkVerify - 26
  • TerminalUplinkConfirm - 27
  • ListLogs - 28
  • ReadLog - 29
  • Start - 30
  • TryUnlockingTerminal - 31
  • WardenObjectiveGatherCommand - 32
  • TerminalCorruptedUplinkConnect - 33
  • TerminalCorruptedUplinkVerify - 34
  • TimedConnectionSend - 35
  • TimedConnectionVerify - 36
  • UsedCommand - 37
  • UniqueCommand1 - 38
  • UniqueCommand2 - 39
  • UniqueCommand3 - 40
  • UniqueCommand4 - 41
  • UniqueCommand5 - 42
  • Info - 43
  • MAX_COUNT - 44

TERM_CommandRule

  • Normal - 0
  • OnlyOnce - 1
  • OnlyOnceDelete - 2

TERM_State

  • Sleeping - 0
  • Awake - 1
  • PlayerInteracting - 2
  • DataMining - 3
  • Hacked - 4
  • CodePuzzle - 5
  • InputTest - 6
  • ReactorError - 7
  • AskToPlayLogAudio - 8
  • DoPlayAudioFile - 9
  • AudioLoopError - 10
  • Ping - 11
  • PasswordProtected - 12
  • EnterPassword - 13