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Patch_EarlyDeath.cs
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44 lines (40 loc) · 1.37 KB
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using Enemies;
using HarmonyLib;
using System;
using System.Collections.Generic;
using System.Text;
namespace NoGhostEnemy
{
[HarmonyPatch(typeof(ES_Hitreact), nameof(ES_Hitreact.ActivateState))]
internal static class Patch_EarlyDeath
{
internal static void Prefix(ES_Hitreact __instance, ES_HitreactType hitreactType)
{
if (hitreactType == ES_HitreactType.ToDeath)
{
var agent = __instance.m_enemyAgent;
var updateMode = __instance.m_enemyAgent.UpdateMode;
if (updateMode == NodeUpdateMode.None)
{
EnemyUpdateManager.Current.Register(agent, NodeUpdateMode.Near);
}
}
}
}
[HarmonyPatch(typeof(ES_HitreactFlyer), nameof(ES_HitreactFlyer.ActivateState))]
internal static class Patch_EarlyDeathFlyer
{
internal static void Prefix(ES_HitreactFlyer __instance, ES_HitreactType hitreactType)
{
if (hitreactType == ES_HitreactType.ToDeath)
{
var agent = __instance.m_enemyAgent;
var updateMode = __instance.m_enemyAgent.UpdateMode;
if (updateMode == NodeUpdateMode.None)
{
EnemyUpdateManager.Current.Register(agent, NodeUpdateMode.Near);
}
}
}
}
}