Gaffer 1.6.1.0 #6600
murraystevenson
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Gaffer 1.6.1.0
#6600
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Show History...window. These show the values for any context variables which change during the history.Show History...window.Copyitem toNamecolumn context menu.Copymenu item.Arnold Volumepreset for theshaderplug.texture_coordinate.ob_tfm.Copymenu item when copying complex values such as Shaders and ShaderNetworks. The full value is now copied, instead of just the shader name.IECore.CompoundObjectandIECore.ObjectMatrixvalues into the code editor.+button. Dragging a single value creates an unnamed tweak of the right type. Drag a multiple selection containing the name and the value to set the value too.Tracecheckbox asEnabled, to better match other DCCs.lens_radiusandaspect_ratioparameters to the "Shaping" section.shadow_densityparameter to the "Shadows" section.arnold:spreadplug label from "Spread" to "Spread (Arnold)".Hide,Unhide, andPrunemenu items to the right-click menu of the 3D view.Hide,Unhide, andPrunemenu items.Deletemenu item, usePruneinstead.Fixes
children()binding.render:cameraoption from working during an interactive render.API
boolPlugValueWidget:labelVisiblemetadata, which can be used to show the plug's name to the right of the icon.withHierarchyFilterargument to Settings node. This provides a standard way of filtering the input scene before display, with the filtered scene being provided on theeditor.settings()["__filteredIn"]plug.filterandsetFilterplugs to thesettings()node.filterandhideDisabledplugs to thesettings()node.filter,hideEmptySetsandhideEmptySelectionplugs to thesettings()node.sceneListing()method, to allow the context menu to be customised.setVisibility()andvisibilityNonEditableReason()functions.This discussion was created from the release Gaffer 1.6.1.0.
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