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2026/06/13: uploaded binary data and updated links
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README.md

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## How to Build: Prebuilt Binaries
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You will need to download and extract additional binary files (as of 2026/05/30) from the CDN into the X:\develop\DagorEngine folder:
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* [tools-base.7z](https://dagorenginedata.cdn.gaijin.net/head-2026.05.30/tools-base.7z) - contains initial data for tools
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You will need to download and extract additional binary files (as of 2026/06/13) from the CDN into the X:\develop\DagorEngine folder:
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* [tools-base.7z](https://dagorenginedata.cdn.gaijin.net/head-2026.06.13/tools-base.7z) - contains initial data for tools
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* [samples-base.7z](https://dagorenginedata.cdn.gaijin.net/head-2026.04.30/samples-base.7z) - contains initial assets that will be compiled into binary files that will be loaded by the game (samples)
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* [outerSpace-devsrc.7z](https://dagorenginedata.cdn.gaijin.net/head-2026.04.30/outerSpace-devsrc.7z) - contains initial assets for OuterSpace sample project
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* [dngSceneViewer.7z](https://dagorenginedata.cdn.gaijin.net/head-2026.05.30/dngSceneViewer.7z) - contains binary data for east_district sample with dngSceneViewer (windows-x86_64 executables also included)
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* [outerSpace-devsrc.7z](https://dagorenginedata.cdn.gaijin.net/head-2026.06.13/outerSpace-devsrc.7z) - contains initial assets for OuterSpace sample project
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* [dngSceneViewer.7z](https://dagorenginedata.cdn.gaijin.net/head-2026.06.13/dngSceneViewer.7z) - contains binary data for east_district sample with dngSceneViewer (windows-x86_64 executables also included)
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More downloads in the repository [https://github.com/GaijinEntertainment/DagorEngine/releases](https://github.com/GaijinEntertainment/DagorEngine/releases) with prebuilt binaries (may be a bit outdate):
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## How to Build: Build from Source Code
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First unpack [tools-base.7z](https://dagorenginedata.cdn.gaijin.net/head-2026.05.30/tools-base.7z) to DagorEngine root to get mandatory binary files in their place.
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First unpack [tools-base.7z](https://dagorenginedata.cdn.gaijin.net/head-2026.06.13/tools-base.7z) to DagorEngine root to get mandatory binary files in their place.
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If you are going to run samples unpack [samples-base.7z](https://dagorenginedata.cdn.gaijin.net/head-2026.04.30/samples-base.7z) to DagorEngine root (if you plan to only build EXE and shaders these binary data are not mandatory).
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To build and run OuterSpace sample project unpack also [outerSpace-devsrc.7z](https://dagorenginedata.cdn.gaijin.net/head-2026.04.30/outerSpace-devsrc.7z) to DagorEngine root.
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To build and run OuterSpace sample project unpack also [outerSpace-devsrc.7z](https://dagorenginedata.cdn.gaijin.net/head-2026.06.13/outerSpace-devsrc.7z) to DagorEngine root.
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Then run `build_all.py` in DagorEngine root.
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[Demos of a new Gaijin’s game showcase Dagor Engine power](https://gaijinent.com/news/demos-of-a-new-gaijins-game-showcase-dagor-engine-power)<br>
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[East District review on YouTube](https://youtu.be/miABl6aekBA)
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* Multiplayer sample: **Outer Space**<br>
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[Code](https://github.com/GaijinEntertainment/DagorEngine/tree/main/outerSpace/prog) and source (develop) files [outerSpace-devsrc.7z](https://dagorenginedata.cdn.gaijin.net/head-2026.04.30/outerSpace-devsrc.7z) to be unpacked to DagorEngine root<br>
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[Code](https://github.com/GaijinEntertainment/DagorEngine/tree/main/outerSpace/prog) and source (develop) files [outerSpace-devsrc.7z](https://dagorenginedata.cdn.gaijin.net/head-2026.06.13/outerSpace-devsrc.7z) to be unpacked to DagorEngine root<br>
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Prebuilt game (executables, shaders, vromfs, gameres) is available as [outerSpace-prebuilt-fullsrc.tar.gz](https://dagorenginedata.cdn.gaijin.net/rel-fea0a2b3ae5acdb25e088e57a8fb1f77d5ba3e1d/outerSpace-prebuilt-fullsrc.tar.gz)
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### Documentation

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