Commit f8935cb
committed
sync on 2026/06/27, rev 8a3630f36783b03aae39267a238c5aed3005fa05
1 parent 7f4b511 commit f8935cb
671 files changed
Lines changed: 16520 additions & 5766 deletions
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- _docs/source/api-references
- dagor-dshl/index
- dagor-render/index/daFrameGraph
- outerSpace/prog/gameBase/gamedata/templates
- prog
- 1stPartyLibs
- daScript
- daslib
- include/daScript/ast
- src
- ast
- builtin
- misc
- dag
- quirrel/quirrel
- doc/source/reference
- embedding
- language
- include
- sqrat/include/sqrat
- squirrel
- compiler
- static_analyzer
- testData
- diagnostics
- compilation_errors/lex_errors
- exec
- async
- stdlib
- static_analyzer
- vecmath
- yuplay2auth
- include
- session
- 3rdPartyLibs
- math/vhacd
- _jBuild/linux
- daNetGame-das-aot
- daNetGameLibs
- blood_decals/shaders
- bloom/render
- custom_envi_probe/shaders
- daGdp
- render
- objects
- placers
- shaders
- templates
- dynamic_screen/render
- force_dome/shaders
- frame_graph_renderer/templates
- package_physobj/sound
- renderer/templates
- screen_effect
- render
- shaders
- screen_frost/shaders
- sound/common_sounds/templates
- static_flares/shaders
- tree_burning/shaders
- water_effects/render
- daNetGame
- dasModules
- game
- main
- net
- dedicated
- render
- fx
- grass
- world
- frameGraphNodes
- scripts/stubs
- shaders
- rt
- ui
- dagorInclude
- 3d
- anim
- daBVH
- daECS/net
- daNet
- debug
- drv
- 3d
- hid
- generic
- gui
- math
- osApiWrappers
- shaders
- engine
- animChar
- anim
- daBVH
- daECS/net
- timesync
- drv
- drv3d_DX11
- drv3d_DX12
- resource_manager
- drv3d_Metal
- drv3d_commonCode
- drv3d_null
- drv3d_pc_multi
- drv3d_stub
- drv3d_use_d3di
- drv3d_vulkan
- d3d
- os
- hid_gameinput
- gameRes
- guiBase
- ioSys/dataBlock
- kernel
- lib3d
- math
- osApiWrappers
- linuxGUI
- perfMon/daProfiler/compareCaptures
- shaders
- gameLibs
- anim
- animReplay
- imports
- main
- templates
- motionMatching
- animation
- debug/es
- es
- assets_import
- debug_ui
- main
- bvh
- shaders
- stub
- collisionSwrtFeeder
- consoleKeyBindings/consoleKeyBindingsStub
- daGI2
- shaders/radianceCache
- daRg
- behaviors
- daSWRT
- daSkies2
- shaders
- clouds2
- skies2
- dasModules
- common
- generic
- net
- pathFinder
- phys
- stdGui
- datacache/file
- ecs/rendInst
- effectManager
- eventLog
- fftWater
- gamePhys
- common
- phys/walker
- heightmap/shaders
- imgui_daeditor/imgui
- animgraph
- landMesh
- pathFinder
- stub
- tileCache
- stub
- publicInclude
- bvh
- collisionGeometryFeeder
- daRg
- ecs/scripts
- fftWater
- gamePhys
- common
- phys/walker
- pathFinder
- quirrel/sqDebugger
- recastTools
- rendInst
- render
- daFrameGraph
- detail
- spirv
- textureGen
- recastTools
- rendInst
- debug
- render
- extra
- riGen
- render
- bloomCore
- daFrameGraph
- api
- cpp
- detail
- das
- backend
- common
- debug/visualization
- frontend
- runtime
- tests
- fastGrassBaker
- fluidDynamics/shaders
- hdrRender
- levelProfiler/src/dataModules
- ptgi/shaders
- rtao/shaders
- rtr/shaders
- rtsm/shaders
- shaders
- bigLightShadows
- decals
- dof
- materials
- rendinst_inc
- vegetation
- wetness
- wind
- spirv
- textureGen
- userSystemInfo
- video360
- websocket
- yup_parse
- samples
- commonShaders/shaders/source
- physTest
- scripts/sq/stubs
- tools
- AssetViewer
- Materials
- physObj
- FontGenerator
- ShaderCompiler2
- consoleSq
- converters
- objLib2Asset
- prefabs2entities
- dag4blend
- extras
- importer
- dargbox/gamebase/samples_prog/advanced
- libTools
- EditorCore
- ObjectEditor
- assetMgrHlp
- assetMgr
- graphEditor
- propPanel
- control
- util
- winGuiWrapper
- maxplug
- sceneTools
- assetExp
- ddsxConv
- exporters
- customContentTool/extractUtil
- daEditorX
- Environment
- GraphEditor
- HeightmapLand
- binSceneView
- ecsEditor
- pluginService
- services
- animCharMgr
- assetSrv
- carCamera
- dngBasedRenderSrv
- ecsMgr
- riMgr
- skiesSrv
- wind
- findUnusedTex
- impostorBaker
- impostorUtil
- tool
- pointCloudGen/standalone
- resDiff
- samples
- dngSceneViewer/prog
- gameBase/gamedata/templates
- scripts/das
- shaders
- skiesSample/prog
- shaders/source
- testGI/prog
- shaders/source
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