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Renderer.cxx
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508 lines (428 loc) · 16.3 KB
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#include "Renderer.h"
#include "vtkGPUVolumeRayCastMapper.h"
#include <vtkActor.h>
#include <vtkColorTransferFunction.h>
#include <vtkFixedPointVolumeRayCastMapper.h>
#include <vtkMarchingCubes.h>
#include <vtkMetaImageReader.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkOpenXRCamera.h>
#include <vtkOpenVRRenderWindow.h>
#include <vtkOpenVRRenderWindowInteractor.h>
#include <vtkOpenVRRenderer.h>
#include <vtkPiecewiseFunction.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkSmartPointer.h>
#include <vtkVolume.h>
#include <vtkVolumeProperty.h>
#include <vtkOutputWindow.h>
#include <vtkGenericOpenGLRenderWindow.h>
#include <vtkActor.h>
#include <vtkConeSource.h>
#include <vtkSphereSource.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkOpenXRRenderWindow.h>
#include <vtkOpenXRRenderWindowInteractor.h>
#include <vtkOpenXRRenderer.h>
#include <vtkPolyDataMapper.h>
#include <QDebug.h>
#include <vtkOpenXRManager.h>
#include <openxr/openxr.h>
#include <vtkOpenXRInteractorStyle.h>
#include "CaveInteractorStyle.h"
#include <vtkSTLReader.h>
#include <vtkPLYReader.h>
#include <vtkSmartVolumeMapper.h>
#include <thread>
#include <QMessageBox>
#include <vtkOpenXRManager.h>
#include <vtkOpenGLRenderWindow.h>
#include <vtkRendererCollection.h>
#include <vtkObjectFactory.h>
#include <qdebug.h>
Renderer::Renderer()
{
this->renderer = vtkSmartPointer<vtkRenderer>::New();
this->renderer->SetBackground(0.96, 0.96, 0.86);
this->renderWindow = vtkSmartPointer<vtkGenericOpenGLRenderWindow>::New();
this->renderWindow->AddRenderer(this->renderer);
this->xrRenderWindow = vtkSmartPointer<vtkOpenXRRenderWindow>::New();
this->currentDisplayMode = TWOD;
this->filePath = "";
this->caveRenderWindowActive = false;
this->xrRenderWindowActive = false;
this->xrDone = false;
//init logger
logger.SetLogToFile("renderer_log.txt");
logger.Log("Renderer initialised", CaveLogger::INFO);
}
Renderer::~Renderer()
{
logger.Log("Renderer destroyed", CaveLogger::INFO);
}
// Sets the stereo render mode for the render window based on the specified RenderMode
void Renderer::SetRenderMode(RenderMode mode)
{
switch (mode)
{
case Standard:
logger.Log("Switching to Standard mode", CaveLogger::INFO);
this->renderWindow->SetStereoRender(false);
break;
case RedBlue:
logger.Log("Switching to RedBlue mode", CaveLogger::INFO);
this->renderWindow->SetStereoCapableWindow(true);
this->renderWindow->SetStereoTypeToRedBlue();
this->renderWindow->SetStereoRender(true);
break;
case StereoFake:
logger.Log("Switching to StereoFake mode", CaveLogger::INFO);
this->renderWindow->SetStereoCapableWindow(true);
this->renderWindow->SetStereoTypeToFake();
this->renderWindow->SetStereoRender(true);
break;
}
}
// Sets the display mode to either 2D, HMD, or CAVE and configures rendering accordingly
// Returns bool which is used in GUIManager class to check or uncheck the selected option
bool Renderer::SetDisplayMode(DisplayMode displayMode)
{
this->currentDisplayMode = displayMode;
bool selected = false;
switch (displayMode)
{
//case TWOD:
// //logger.Log("standard display mode: 2D", CaveLogger::INFO);
// currentDisplayMode = TWOD;
// break;
case HMD:
if (xrRenderWindowActive) {
logger.Log("Closing XR render window...", CaveLogger::INFO);
//xrRenderWindowActive = false;
CloseXR();
}
else {
logger.Log("Selected display mode: HMD", CaveLogger::INFO);
// Create a popup dialog asking if HMD is available
QMessageBox::StandardButton reply;
reply = QMessageBox::question(nullptr, "HMD Availability",
"Do you want to start XR mode (HMD connected)?",
QMessageBox::Yes | QMessageBox::No);
if (reply == QMessageBox::Yes) {
logger.Log("User confirmed HMD availability. Starting XR...", CaveLogger::INFO);
this->currentDisplayMode = HMD;
selected = true;
xrRenderWindowActive = true;
// Start XR in a new thread
if (!xrThread.joinable()) {
xrDone = false;
xrThread = std::thread(&Renderer::StartXR, this);
}
}
else {
logger.Log("User denied HMD availability. Unable to switch to HMD mode.", CaveLogger::WARNING);
this->currentDisplayMode = TWOD;
}
}
break;
case CAVE:
if (!this->caveRenderWindowActive)
{
// CAVE is being activated
logger.Log("Selected display mode: CAVE", CaveLogger::INFO);
selected = true;
this->currentDisplayMode = CAVE;
this->caveRenderWindowActive = true;
this->StartCAVE();
}
else
{
// CAVE is being deactivated
logger.Log("Deactivating CAVE mode", CaveLogger::INFO);
this->CloseCAVE();
this->caveRenderWindowActive = false;
this->currentDisplayMode = TWOD;
}
break;
}
return selected;
}
// Loads a file of a specified format (STL, PLY, or MHD) and delegates loading to the appropriate handler function
void Renderer::LoadFile(const std::string& fileName)
{
this->filePath = fileName; // Store the file path
logger.Log("File path set: " + fileName, CaveLogger::INFO);
// Extract the file extension
std::string extension = fileName.substr(fileName.find_last_of(".") + 1);
if (extension == "stl")
{
logger.Log("Loading STL file...", CaveLogger::INFO);
LoadSTL(fileName);
}
else if (extension == "ply")
{
logger.Log("Loading PLY file...", CaveLogger::INFO);
LoadPLY(fileName);
}
else if (extension == "mhd")
{
logger.Log("Loading volumetric data (MHD)...", CaveLogger::INFO);
LoadMHD(fileName);
}
else
{
logger.Log("Unsupported file format!", CaveLogger::FAULT);
}
}
// Loads an STL file, creates an actor, and adds it to the renderer
void Renderer::LoadSTL(const std::string& fileName)
{
vtkNew<vtkSTLReader> reader;
reader->SetFileName(fileName.c_str());
reader->Update();
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(reader->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
this->renderer->RemoveAllViewProps();
this->renderer->AddActor(actor);
SetCameraForActor(actor);
}
// Loads a PLY file, creates an actor, and adds it to the renderer
void Renderer::LoadPLY(const std::string& fileName)
{
vtkNew<vtkPLYReader> reader;
reader->SetFileName(fileName.c_str());
reader->Update();
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(reader->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
this->renderer->RemoveAllViewProps();
this->renderer->AddActor(actor);
SetCameraForActor(actor);
//this->renderer->GetRenderWindow()->Render(); (?)
}
// Instead of using harcoded distance, adjust camera dynamically based on object size
// Configures the camera's position and orientation based on the size and location of the given actor
void Renderer::SetCameraForActor(vtkSmartPointer<vtkActor> actor)
{
// Compute object's bounding box
double bounds[6];
actor->GetBounds(bounds);
double centerX = (bounds[0] + bounds[1]) / 2.0;
double centerY = (bounds[2] + bounds[3]) / 2.0;
double centerZ = (bounds[4] + bounds[5]) / 2.0;
double diagonalLength = sqrt(
pow(bounds[1] - bounds[0], 2) +
pow(bounds[3] - bounds[2], 2) +
pow(bounds[5] - bounds[4], 2)
);
vtkCamera* camera = this->renderer->GetActiveCamera();
double distance = diagonalLength * 1.5;
camera->SetPosition(centerX, centerY - distance, centerZ);
camera->SetFocalPoint(centerX, centerY, centerZ);
camera->Azimuth(30.0);
camera->Elevation(30.0);
this->renderer->ResetCamera();
}
// Loads an MHD volumetric data file and sets up volume rendering
void Renderer::LoadMHD(const std::string& fileName)
{
vtkNew<vtkMetaImageReader> reader;
reader->SetFileName(fileName.c_str());
reader->Update();
vtkNew<vtkSmartVolumeMapper> volumeMapper;
volumeMapper->SetInputConnection(reader->GetOutputPort());
// Enable low resolution mode
volumeMapper->SetLowResMode(vtkSmartVolumeMapper::LowResModeResample);
vtkNew<vtkVolume> volume;
volume->SetMapper(volumeMapper);
vtkNew<vtkColorTransferFunction> volumeColor;
volumeColor->AddRGBPoint(0, 0.0, 0.0, 0.0);
volumeColor->AddRGBPoint(500, 240.0 / 255.0, 184.0 / 255.0, 160.0 / 255.0);
volumeColor->AddRGBPoint(1000, 240.0 / 255.0, 184.0 / 255.0, 160.0 / 255.0);
volumeColor->AddRGBPoint(1150, 1.0, 1.0, 240.0 / 255.0);
vtkNew<vtkPiecewiseFunction> volumeScalarOpacity;
volumeScalarOpacity->AddPoint(0, 0.00);
volumeScalarOpacity->AddPoint(500, 0.15);
volumeScalarOpacity->AddPoint(1000, 0.15);
volumeScalarOpacity->AddPoint(1150, 0.85);
vtkNew<vtkPiecewiseFunction> volumeGradientOpacity;
volumeGradientOpacity->AddPoint(0, 0.0);
volumeGradientOpacity->AddPoint(90, 0.5);
volumeGradientOpacity->AddPoint(100, 1.0);
vtkNew<vtkVolumeProperty> volumeProperty;
volumeProperty->SetColor(volumeColor);
volumeProperty->SetScalarOpacity(volumeScalarOpacity);
volumeProperty->SetGradientOpacity(volumeGradientOpacity);
volumeProperty->SetInterpolationTypeToLinear();
volumeProperty->ShadeOn();
volumeProperty->SetAmbient(0.5);
volumeProperty->SetDiffuse(0.6);
volumeProperty->SetSpecular(0.2);
volume->SetProperty(volumeProperty);
this->renderer->RemoveAllViewProps();
this->renderer->AddVolume(volume);
double* c = volume->GetCenter();
vtkCamera* camera = renderer->GetActiveCamera();
camera->SetPosition(c[0], c[1] - 400, c[2]);
camera->SetFocalPoint(c[0], c[1], c[2]);
camera->Azimuth(30.0);
camera->Elevation(30.0);
this->renderer->GetRenderWindow()->Render();
}
// Launches XR rendering in a loop that processes events until `xrDone` is true.
// HMD Mode in a separate thread
void Renderer::StartXR()
{
logger.Log("Starting XR...", CaveLogger::INFO);
vtkNew<vtkOpenXRRenderer> xrRenderer;
vtkNew<vtkOpenXRRenderWindow> xrRenderWindow;
xrRenderWindow->Initialize();
xrRenderWindow->AddRenderer(xrRenderer);
vtkNew<vtkOpenXRRenderWindowInteractor> xrInteractor;
vtkNew<CaveInteractorStyle> style;
xrInteractor->SetInteractorStyle(style);
style->SetRendererAndWindow(xrRenderer, xrRenderWindow);
xrInteractor->SetRenderWindow(xrRenderWindow);
// Load the file directly into the XR renderer based on filePath
if (!this->filePath.empty())
{
logger.Log("Loading file in XR mode: " + this->filePath, CaveLogger::INFO);
std::string extension = filePath.substr(filePath.find_last_of(".") + 1);
if (extension == "stl")
{
logger.Log("Loading STL file in XR mode...", CaveLogger::INFO);
vtkNew<vtkSTLReader> reader;
reader->SetFileName(this->filePath.c_str());
reader->Update();
vtkPolyData* polyData = reader->GetOutput();
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputData(polyData);
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
vtkNew<vtkProperty> actorProperty;
actorProperty->SetAmbient(0.3);
actorProperty->SetDiffuse(0.6);
actorProperty->SetSpecular(0.5);
actorProperty->SetSpecularPower(20);
actor->SetProperty(actorProperty);
xrRenderer->AddActor(actor);
}
else if (extension == "ply")
{
logger.Log("Loading PLY file in XR mode...", CaveLogger::INFO);
vtkNew<vtkPLYReader> reader;
reader->SetFileName(this->filePath.c_str());
reader->Update();
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(reader->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
vtkNew<vtkProperty> actorProperty;
actorProperty->SetAmbient(0.3);
actorProperty->SetDiffuse(0.6);
actorProperty->SetSpecular(0.5);
actorProperty->SetSpecularPower(20);
actor->SetProperty(actorProperty);
xrRenderer->AddActor(actor);
}
else if (extension == "mhd")
{
logger.Log("Loading volumetric data (MHD) in XR mode...", CaveLogger::INFO);
vtkNew<vtkMetaImageReader> reader;
reader->SetFileName(this->filePath.c_str());
reader->Update();
vtkNew<vtkGPUVolumeRayCastMapper> volumeMapper;
volumeMapper->SetInputConnection(reader->GetOutputPort());
vtkNew<vtkVolume> volume;
volume->SetMapper(volumeMapper);
// Set volume properties
vtkNew<vtkColorTransferFunction> volumeColor;
volumeColor->AddRGBPoint(0, 0.0, 0.0, 0.0);
volumeColor->AddRGBPoint(500, 240.0 / 255.0, 184.0 / 255.0, 160.0 / 255.0);
volumeColor->AddRGBPoint(1000, 240.0 / 255.0, 184.0 / 255.0, 160.0 / 255.0);
volumeColor->AddRGBPoint(1150, 1.0, 1.0, 240.0 / 255.0);
vtkNew<vtkPiecewiseFunction> volumeScalarOpacity;
volumeScalarOpacity->AddPoint(0, 0.00);
volumeScalarOpacity->AddPoint(500, 0.15);
volumeScalarOpacity->AddPoint(1000, 0.15);
volumeScalarOpacity->AddPoint(1150, 0.85);
vtkNew<vtkPiecewiseFunction> volumeGradientOpacity;
volumeGradientOpacity->AddPoint(0, 0.0);
volumeGradientOpacity->AddPoint(90, 0.5);
volumeGradientOpacity->AddPoint(100, 1.0);
vtkNew<vtkVolumeProperty> volumeProperty;
volumeProperty->SetColor(volumeColor);
volumeProperty->SetScalarOpacity(volumeScalarOpacity);
volumeProperty->SetInterpolationTypeToLinear();
volumeProperty->ShadeOff();
volumeProperty->SetAmbient(0.1);
volumeProperty->SetDiffuse(0.3);
volumeProperty->SetSpecular(0.1);
volume->SetProperty(volumeProperty);
xrRenderer->AddVolume(volume);
// Set camera to look at the object directly in front
auto camera = vtkSmartPointer<vtkOpenXRCamera>::New();
xrRenderer->SetActiveCamera(camera);
double* c = volume->GetCenter();
camera->SetViewUp(0, 0, -1);
camera->SetPosition(c[0], c[1] - 400, c[2]);
camera->SetFocalPoint(c[0], c[1], c[2]);
camera->Azimuth(30.0);
camera->Elevation(30.0);
}
else
{
logger.Log("Unsupported file format for XR!", CaveLogger::FAULT);
}
}
while (!xrDone) {
xrInteractor->ProcessEvents();
xrRenderWindow->Render();
std::this_thread::sleep_for(std::chrono::milliseconds(16));
}
logger.Log("Exiting XR rendering loop...", CaveLogger::INFO);
xrRenderWindow->Finalize();
xrRenderWindowActive = false;
xrDone = true;
}
// Closes the HMD mode
void Renderer::CloseXR() {
logger.Log("Closing XR render window...", CaveLogger::INFO);
if (xrThread.joinable()) {
xrDone = true;
xrThread.join();
logger.Log("HMD rendering stopped", CaveLogger::INFO);
}
}
// Activates CAVE mode by setting up the necessary windows (cave window and VR window)
// syncWindows.InitialzeWindows also handles window synchronisation
void Renderer::StartCAVE()
{
logger.Log("CAVE mode active. Initializing CAVE window.", CaveLogger::INFO);
syncWindows.InitializeWindows(this->filePath);
}
// This function ensures that all CAVE-related rendering windows are properly closed.
void Renderer::CloseCAVE()
{
syncWindows.CloseWindows();
}
bool Renderer::IsCaveModeActive() const {
return caveRenderWindowActive;
}
vtkSmartPointer<vtkRenderer> Renderer::GetRenderer() const
{
return this->renderer;
}
vtkSmartPointer<vtkGenericOpenGLRenderWindow> Renderer::GetRenderWindow() const
{
return this->renderWindow;
}
std::string Renderer::GetFilePath() const {
return this->filePath;
}