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"OnPlayerReadyEvent" Bindable fires before remote configs are fully loaded #131

@us3r1ng

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@us3r1ng

When setting up the GA SDK to support A/B testing & remote configs you have to jump through a LOT of hoops to get them working. More specifically in this issue, the server-sided event for when players are ready fires before the "RemoteConfigsIsReady" property of PlayerData is fully loaded.

This of course is an easy workaround by simply waiting for it to be true, however it just feels silly. My goal with using this SDK is to not have to change anything about the core module whenever it needs updating.

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Inside of the SDK there is a RemoteEvent that fires one time to the client with the remote configs- but there is a lot of AB tests the server has to know about as well! I suggest a public, mostly client/server abstracted callback be implemented in the SDK for whenever remote configs fully load.

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