Currently there is only one shape which can evaluated in the gameplay code and therefore contribute to gravity, and that is the generic gravity well.
In order to make more terrain features possible, the various other brush shaders should be ported to the CPU.
Additionally, the layer stack for level terrain features currently exists only within the scene configuration. It should instead be configurable via server-side code and attached to the environment type, and scene objects should be spawned dynamically in response.
Currently there is only one shape which can evaluated in the gameplay code and therefore contribute to gravity, and that is the generic gravity well.
In order to make more terrain features possible, the various other brush shaders should be ported to the CPU.
Additionally, the layer stack for level terrain features currently exists only within the scene configuration. It should instead be configurable via server-side code and attached to the environment type, and scene objects should be spawned dynamically in response.