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3D Models
Unity works with arbitrary units. The default physics work on the assumption that one unit is one meter. The VR-setup also assumes that one unit is one meter. Therefore all models should be designed in such a way that one unit is equal to one meter.
Here is a checklist for correct model scaling:
- The model was created in life size
- The model is exported to FBX with a scaling factor of one
- It is imported into Unity with a scaling factor of one
- It is placed in a scene with a scaling factor of one
- The model has the correct size for a VR-Player with a scaling factor of one
Unity uses a left-handed coordinate system. Blender, right-handed.
In Unity, this is the rotation convention:
- Positive X: Right (red)
- Positive Y: Up (green)
- Positive Z: Forward (blue)
In order to prevent import issues during version upgrades all models should be included via FBX. Blender and other 3d-model files should not be placed inside the unity folder.
TODO: https://www.immersivelimit.com/tutorials/blender-to-unity-export-correct-scale-rotation
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