#1121 and #1123 finally added the ability of drawing trough Vectors instead of Textures, but there is one problem with this, tesselating complex shapes is slow.
I am opening this issue because we should have a way to store Pretesselated Vectors, that can just be loaded from a file instead of having to tesselate everything when you want to draw them, not sure what the best way to implement this would be though.