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Age effects #134

@GarwelGarwel

Description

@GarwelGarwel

As kerbals grow old, their health should be affected negatively. It will encourage periodical recruitment of new astronauts and will somewhat balance the benefits of experienced crew members. In a way, it is already achieved with accumulated radiation dose, but ageing should take place whether the kerbal is on a mission or not.

Options:

  • MaxHP is reduced steadily based on the kerbal's age. Pros: easy to implement, transparent, predictable. Cons: boring.

  • MaxHP reduction rate will be randomized and can change over time. E.g., a kerbal can have a good health for the first 10 years of service, but then their health will start quickly deteriorating. It can be a result of random events. Pros: more challenging, gives one more dimension to gameplay (you'll have to select the kerbals taking their ageing rate into consideration). Cons: may look unjust, too much micromanagement.

  • As the kerbal ages, a chance is growing of negative health events (conditions) affecting him/her. E.g., they can develop diabetes or cancer, which will signifacntly reduce their maxHP or other characteristics. Pros: the deepest and most realistic option. Cons: may look unjust, requires too much design for questionable use, harder to balance.

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