Idea: When Kerbals run out of supplies and/or Habitation Time, health conditions dwindle.
Example: Starving Kerbals have there health go down quicker (preferably quicker than recuperation) and are more prone to illness, Kerbals with Habitation time gone don't recuperate at all from meditation, but still can be fixed via medbay.
Idea: When Kerbals run out of supplies and/or Habitation Time, health conditions dwindle.
Example: Starving Kerbals have there health go down quicker (preferably quicker than recuperation) and are more prone to illness, Kerbals with Habitation time gone don't recuperate at all from meditation, but still can be fixed via medbay.