With the recent update, Drums are parsed again in the RB3 engine, which allows you to run CHOpt through them. I assume this in and of itself is a bug, but that does raise the question: Why not path drums too? There is the slight complication of covered fills don't net points, but that doesn't seem like a huge hurdle to me? Personally I would assume the bigger problem would be whether or not you're playing on BNS, since whether a fill spot is visible when you gain the prior SP phrase can affect whether you're skipping a fill or it just not showing up, affecting your score. But I feel there should be a way to work this out, no?
Similarly, personally I'd really like to be able to do paths for full band. The issue would also lie with vocals+harmonies in that case, but overall i think that should be relatively fine? I believe YARG should have a similar scoring method to RB3 for vox, though exact handling might be a little different.
But full band pathing can be a LITTLE complex to do by hand, which is why CHOpt being able to do it would be a very nice boon.
For a quick breakdown of stuff you kind of have to consider in RB3 just for the sake of it:
- Each individual instrument being on Overdrive at the same adds a global x2 multiplier. When all four activate at the same time, this results in x8. The slightly complicated part of this comes from:
- Not all instruments gain OD at the same time, are always ready, or sometimes just don't get as much. This happens with vox a lot, as they often just don't have as many OD phrases as the other instruments. Despite this, vocals also has a tendency to score quite well, given that one full phrase is worth 40 notes on other (non-pro) instruments.
- The main thing to note is that, for any given activation, if only a single instrument is activated, you're only getting +100% for every note, but every subsequent instrument under the same act will give +200%. So generally, obviously, you want everyone to be activated together as much as possible to maximize +200%s. The problem then comes in from the second note above, not everyone being able to activate at the same time.
- There's also the minor note of, in base RB3, vocals are bugged and don't actually properly give 32,000 points when under x8 at max multi. It actually ends up giving 20,000 points instead.
x6 still gives the appropriate 24,000. **Correction on this part. It looks like when vocals are activated, their total multiplier becomes an additive. So with vocals at max combo (x4) each phrase gives a baseline 4,000. With 3 instruments activated, (x6) they give 24,000. With 2 instruments and vocals activated (also x6), they get 16,000, and with 3 instruments and vocals all together they get 20,000 per phrase. This could use further investigation to be 100% sure, that's what current evidence seems to suggest though.
Vocals pathing can get even more complicated with harmonies and squeezing, so idk how much it'd be worth going too too into that.
With the recent update, Drums are parsed again in the RB3 engine, which allows you to run CHOpt through them. I assume this in and of itself is a bug, but that does raise the question: Why not path drums too? There is the slight complication of covered fills don't net points, but that doesn't seem like a huge hurdle to me? Personally I would assume the bigger problem would be whether or not you're playing on BNS, since whether a fill spot is visible when you gain the prior SP phrase can affect whether you're skipping a fill or it just not showing up, affecting your score. But I feel there should be a way to work this out, no?
Similarly, personally I'd really like to be able to do paths for full band. The issue would also lie with vocals+harmonies in that case, but overall i think that should be relatively fine? I believe YARG should have a similar scoring method to RB3 for vox, though exact handling might be a little different.
But full band pathing can be a LITTLE complex to do by hand, which is why CHOpt being able to do it would be a very nice boon.
For a quick breakdown of stuff you kind of have to consider in RB3 just for the sake of it:
x6 still gives the appropriate 24,000.**Correction on this part. It looks like when vocals are activated, their total multiplier becomes an additive. So with vocals at max combo (x4) each phrase gives a baseline 4,000. With 3 instruments activated, (x6) they give 24,000. With 2 instruments and vocals activated (also x6), they get 16,000, and with 3 instruments and vocals all together they get 20,000 per phrase. This could use further investigation to be 100% sure, that's what current evidence seems to suggest though.Vocals pathing can get even more complicated with harmonies and squeezing, so idk how much it'd be worth going too too into that.