[Q&A] Batch renderer only render desired env_ids for memory saving #2290
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HaoxiangYou
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This is by-design, because most of the time people when to render all envs but query each of them independently. it is more efficient to do a single rendering pass in such a case. Could you better describe what you are trying to achieve? I'm wondering if adding |
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Currently calling batch_renderer_camera_sensor.read(env_ids); the render will first trigger to render all envs and then return back img[env_ids].
I wonder if it is possible to hack the batch rendering, such that I can only the render the target env_ids to save memory usage.
Or is there an easy way to modify such that I can specify env_ids need to be rendering during initialization?
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