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Is it possible to add an imagetexture when creating a entity based on gs.morphs.Box? I'm trying this:
But when the entity is created I'm seeing the message:
[WARNING] Texture given but asset missing uv info (or failed to load).Is there a way I can add the missing uv info to a Box? Or do I need to create my own box mesh? Sample code would be really appreciated.
Thanks!
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