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Fix: Autocomplete borking if a line with enabled tabs had a comment Add: Map editor: Tile count/usage display
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Differ between circular and duplicate inclusion
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Fix stupid memory accumulation bug from autosaving settings
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Add: Autosaving settings on closing preferences and every 5 minutes Add: Debug registers, display $ in front of hex values Add: BASIC Data export, honor wrap at x bytes even with wrap at chars count set as well
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Fix: Tooltip displayed at wrong offset of label (tabs again)
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Fix: properly restore project expand/collapse state
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Fix: BASIC case toggle (and undo of it) did not update syntax coloring
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Add: !media src, label prefix may be empty
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Hopefully fix scaling issue in sprite editor listbox
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Add: Sprite/Charset editor, shift/middle click to toggle color type
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Potential middle click for char editor
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Fix: partially offset highlight in image list box (used in various editors)
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Upd: Graphic Screen Editor uses modular import/export sub dialogs Add: Walrus BASIC 8 dialect file (thanks to Goodwell)
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Add: Map Editor Adding/Cloning tile with existing name adds auto-incing index WIP: Graphic Screen Editor rebuild Fix: Solution Explorer Renaming item doesn't provoke ding sound
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WIP #7293: Charset screen/Graphic screen export of VIC20 8x16 mode
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Update to .net8.0
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Fix: Broken highlighting in BASIC/ASM editors
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Add: Assembler editor, label and macro with the same name, go to declaration and tool tip go to the respective source
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Add: Label Explorer/Outline listing BASIC text labels
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Fix: BASIC label mode toggling could after THEN followed by token could result in additional comma WIP: More VIC20 8x16
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Fix: Asm - intellisense borked in opcode,x/y lines with tabs in front
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Add: SourceASM open Autocomplete after Cut
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Merge pull request #129 from GeorgRottensteiner/BASIC-undo
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Add: BASIC proper Undo for all settings and mode toggles
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Fix: Color Settings for ECM only allow bg and custom color as selectable Fix: Broken link in docs
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Add: SpriteEditor Move Sprites
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Fix: Chareditor: Pasting images toggling between MC/HiRes didn't also set the tiles mode accordingly
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Fix: Assembling issue with forced dependency, when original file was used several times and collected label info from different childs causing duplicate symbol errors
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Add: Autofix borked added files with full path although it should be relative Fix: tooltip in autocomplete not rebuild if text is the same
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Add: VIC20 8x16 support in charset editor and graphic screen editor
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Add: Charscreen editor -> Import of charset now uses image instead of binary data -> works now properly for all modes WIP: Graphic Screen Imports Add: BASIC Dialect for Commander X16 -> added new tokens BANK/POINTER
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Fix: Breakpoints: "Del" now deletes all selected
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WIP: Graphic Screen Editor: VC20 charset WIP: Graphic Screen Editor: lots of changes Fix: BASIC copy/paste warning now also works properly in lower case mode (does not pop up all the time)
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Fix: File manager - opening BASIC dialect with lower case properly sets lower case mode in BASIC editor
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Fix: assembly interference between defines and text macros
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Merge branch 'feature/NESCharScreen'
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Add: NES char screen support Fix: Text mapping via !ct got lost after a define
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Upd: Char screen editor: Replace fixed color selector with sub dialogs WIP
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Work over CharsetScreenEditor
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Add: NES Char Screen WIP
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Fix: Duplicate labels with the same value are treated as a single label (allows forward usage)
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Fix: Assembler Map Editor export of tile names/tile assembly: Avoid duplicate labels by adding indices
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Fix: BASIC dialects now open in lower case mode when extracted from media image (TSB, Lightning and Laser) Fix: Changing compile target types/file names/build chains marks documents as dirty
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Fix: assembler detection assumed PDS if a label named irequ was used (EQU keyword)
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Rename exported tile name labels, normalize diacritics
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Next potential build chain crash fix
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Add: !mediasrc returns labels for tile numbers from tile names
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Fix: Potential crash with changes in unknown configuration for pre/post build chain
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Fix: Potential window size mismatch after restoring (for floating windows)
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WIP: CharEditor more NESsy
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Add: NES support for chareditor part #2
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Fix: Debug Watches now properly conserved when switching documents/projects, even during debugging
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Add: Char-Editor, NES support WIP #1
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Fix: MapEditor - Painting on tile combines Undo steps WIP: NES cartridge target
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Fix: FastColoredTextBox - dragging and drag copying text highlights the source text
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Fix: Text editor: Allow copying of text snippet at begin/end of current selection
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Fix: BASIC paste detection didn't like line breaks
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Fix: BASIC compiler skipped $ and % as direct tokens, were gone in renumber
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Fix: Mapeditor copy to next/inced buttons were not disabled if a new tile was selected from the list (and thus no selected tile char existed)
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Fix: Assembler defaulted to .prg, overridden only by preset type
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Fix: Map Editor undo/redo of char shifting missed char list and tile detail list
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Fix: Docs - !to duplicate Fix: Assembling .t64 files had the load address two times
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Fix: Map Editor - shifting characters in tiles were not properly restored with undo
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Add: BASIC paste options for invalid characters
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Fix: BASIC label mode now also works with LIST
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Fix: BASIC renumber also works with GO TO
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Fix for nameless bug
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Fix PDS issues Upd: Tooltip timeout for assembly set to 30 seconds instead of 5
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Fix: PDS examples (sample project 10) wouldn't work after PDS modifications Add: Pressing go to next message now also updates the compile result message view Fix: Marking of unused/unevaluated labels in code was off if a label was in front of the line
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