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188 lines (160 loc) · 6.76 KB
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using System.Linq;
using System.Collections.Generic;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework;
using StardewModdingAPI;
using StardewModdingAPI.Events;
using StardewModdingAPI.Utilities;
using StardewValley;
using HarmonyLib;
using GenericModConfigMenu;
namespace BetterMovement {
public class ModConfig {
public KeybindList ToggleKey { get; set; } = KeybindList.Parse("Space");
}
public class BetterMovement : Mod {
private ModConfig Config;
public override void Entry(IModHelper helper) {
Config = helper.ReadConfig<ModConfig>();
helper.Events.Input.ButtonPressed += OnButtonPressed;
helper.Events.Input.ButtonsChanged += OnButtonsChanged;
Helper.Events.GameLoop.GameLaunched += OnGameLaunched;
Harmony harmony = new(ModManifest.UniqueID);
harmony.Patch(
original: AccessTools.Method(typeof(Game1), nameof(Game1.GetKeyboardState)),
postfix: new HarmonyMethod(typeof(BetterMovement), nameof(GetKeyboardState_Postfix))
);
}
private void OnGameLaunched(object sender, GameLaunchedEventArgs e) {
// get Generic Mod Config Menu's API (if it's installed)
var configMenu = Helper.ModRegistry.GetApi<IGenericModConfigMenuApi>("spacechase0.GenericModConfigMenu");
if (configMenu is null) return;
configMenu.Register(
mod: ModManifest,
reset: () => Config = new ModConfig(),
save: () => Helper.WriteConfig(Config)
);
configMenu.AddKeybindList(
mod: ModManifest,
name: () => "Toggle Key",
getValue: () => Config.ToggleKey,
setValue: value => Config.ToggleKey = value
);
}
public static bool isMoving = false;
public static List<Keys> simKeys = new List<Keys>();
public static void GetKeyboardState_Postfix (ref KeyboardState __result) {
if (isMoving) {
List<Keys> pressedKeys = new List<Keys>(__result.GetPressedKeys());
pressedKeys.AddRange(simKeys);
__result = new KeyboardState(pressedKeys.ToArray());
}
}
private bool newMovementScheme = true;
private SButton forward;
private void OnButtonsChanged(object sender, ButtonsChangedEventArgs e) {
if (Config.ToggleKey.JustPressed()) {
newMovementScheme = !newMovementScheme;
}
}
private void OnButtonPressed(object sender, ButtonPressedEventArgs e) {
if (!Context.CanPlayerMove)
return;
switch(e.Button) {
case SButton.DPadUp:
Helper.Input.Suppress(e.Button);
Game1.player.faceDirection(0);
break;
case SButton.DPadRight:
Helper.Input.Suppress(e.Button);
Game1.player.faceDirection(1);
break;
case SButton.DPadDown:
Helper.Input.Suppress(e.Button);
Game1.player.faceDirection(2);
break;
case SButton.DPadLeft:
Helper.Input.Suppress(e.Button);
Game1.player.faceDirection(3);
break;
}
if (newMovementScheme) {
if ( Game1.options.moveLeftButton.Any(p => p.ToSButton() == e.Button) ||
Game1.options.moveRightButton.Any(p => p.ToSButton() == e.Button) ||
Game1.options.moveDownButton.Any(p => p.ToSButton() == e.Button)
)
{
Helper.Input.Suppress(e.Button);
}
if (Game1.options.moveUpButton.Any(p => p.ToSButton() == e.Button)) {
Helper.Input.Suppress(e.Button);
forward = e.Button;
isMoving = true;
Helper.Events.GameLoop.UpdateTicking += OnTick;
}
}
}
private void OnTick(object sender, UpdateTickingEventArgs e) {
if (!Helper.Input.IsSuppressed(forward)) {
isMoving = false;
Helper.Events.GameLoop.UpdateTicking -= OnTick;
return;
}
//vector pointing from the player to the cursor
ICursorPosition cp = Helper.Input.GetCursorPosition();
Vector2 d = cp.Tile - Game1.player.Tile;
//tan(22.5deg)
const float t = 0.4142f;
const int edgeMargin = 5;
simKeys.Clear();
if (d == Vector2.Zero) {
if (cp.ScreenPixels.X < edgeMargin)
simKeys.Add(Game1.options.moveLeftButton[0].key);
if (cp.ScreenPixels.Y < edgeMargin)
simKeys.Add(Game1.options.moveUpButton[0].key);
if (cp.ScreenPixels.X > Game1.viewport.Width - edgeMargin)
simKeys.Add(Game1.options.moveRightButton[0].key);
if (cp.ScreenPixels.Y > Game1.viewport.Height - edgeMargin)
simKeys.Add(Game1.options.moveDownButton[0].key);
} else if (d.Y > d.X*t) {
// lower half
if (d.X > -d.Y*t) {
// lower right quadrant
if (d.X > d.Y*t) {
simKeys.Add(Game1.options.moveDownButton[0].key);
simKeys.Add(Game1.options.moveRightButton[0].key);
} else {
simKeys.Add(Game1.options.moveDownButton[0].key);
}
} else {
// lower left quadrant
if (d.Y > -d.X*t) {
simKeys.Add(Game1.options.moveDownButton[0].key);
simKeys.Add(Game1.options.moveLeftButton[0].key);
} else {
simKeys.Add(Game1.options.moveLeftButton[0].key);
}
}
} else {
// upper half
if (d.X > -d.Y*t) {
// upper right quadrant
if (d.Y > -d.X*t) {
simKeys.Add(Game1.options.moveRightButton[0].key);
} else {
simKeys.Add(Game1.options.moveUpButton[0].key);
simKeys.Add(Game1.options.moveRightButton[0].key);
}
} else {
// upper left quadrant
if (d.X > d.Y*t) {
simKeys.Add(Game1.options.moveUpButton[0].key);
} else {
simKeys.Add(Game1.options.moveUpButton[0].key);
simKeys.Add(Game1.options.moveLeftButton[0].key);
}
}
}
}
}
}