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[GAME NAME — change this]

This file is your project's brain. Claude reads it at the start of every session. Keep it updated as your game evolves — especially "Current Sprint" and "Known Issues".


Project Info

  • Game Name: [change this]
  • Platform: [Android / PC / Web — set by /setup]
  • Dimension: [2D / 3D — set by /setup]
  • Genre: [Platformer / RPG / Puzzle / Shooter / Other — set by /setup]
  • Engine: [Godot 4 / Unity — set by /setup]
  • Status: Early Development
  • Version: 0.1.0

Tech Stack

/setup will fill this in based on your engine choice.


Code Style

/setup fills this in. Keep it consistent — agents read this every session.

  • [e.g. GDScript typed, snake_case variables, PascalCase classes]
  • [e.g. Signals for all cross-node communication]
  • [e.g. Autoload singletons: GameManager, AudioManager]

Current Sprint

Update this every time you finish a task. Agents use this to know what's in progress.

  • Task 1
  • Task 2
  • Task 3

Known Issues

Log bugs here when found. Mark resolved ones with strikethrough. Agents check this before writing new code.

# Description Severity Status
1 [describe bug] 🔴 High / 🟡 Medium / 🟢 Low Open / Fixed

Architecture Decisions

Record key decisions so Claude doesn't second-guess them in future sessions.

Decision Reason
[e.g. Use autoload singleton for GameManager] [e.g. Needed globally across all scenes]
[e.g. Object pooling for bullets] [e.g. Mobile performance — avoid GC spikes]

Agent Routing Guide

Quick reference so Claude picks the right specialist without asking.

Task type Agent to use
Gameplay code, bug fixes, scripts programmer
Mechanics, balancing, game feel game-designer
Level layout, scene structure level-designer
Menus, HUD, UI screens ui-designer
Code review, testing, quality qa
Build, export, release notes release

Completed Features

Move finished sprint items here so the Current Sprint stays clean.

  • [feature name] — completed [date]